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Kl'Dck Hul HissingToaster
Using Lowerdash virtual methods to abstract away SB sprite code. This is super fast, and can be inherited by sub-classes! e.g. ''' module tomato proto sprite end ... myTomato.rot = 90 ... '''
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PChicken NerdChicken
>:D
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PChicken NerdChicken
Your tomato is rotting
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Aaron Krondelo
Nice man! Rotting ==Rotating
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PChicken NerdChicken
I know
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PChicken NerdChicken
Nice work! How fast is it exactly?
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Kl'Dck Hul HissingToaster
Like all of Lowerdash, the method name still has to be looked up. But you don't pay for any heap operations. Well... unless you use the heap... (me._sp% lives there) So... I guess exactly the same speed as before? The speedup really comes from being able to couple behaviors to sprites through the much faster built-in SP* operations. Physics etc. doesn't need to talk to individual objects.
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Aaron Krondelo
Sorry Chicken I got your joke I just made a poor one.
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