Both "AND" and "==" are the operators. A combination of "value", "operator" and "value" (like "3 AND 8") is an "equation". An "equation" always yields one value. You can confirm it as follows.
? 3 AND 2
? 16==16
? 16==8
The results of the preceding equations will be 2, 1 and 0.
I don't do collaborations because I want to decide what I produce by myself.
However, please don't think that I am uncooperative person. If you give me questions, I'll answer you asap.
Asking your questions here or US Smilebasic community whenever you find one you don't know as you have already done at US community is the best way to learn SmileBASIC.
Keep it up!
You seem to be interested in sound/music things. To compose/play music with SmileBASIC, you should learn MML. MML stands for Music Macro Language. You can see the explanations of MML with pressing help button on the string "MML". And to make waveform, I recommend you to study about Frequency Modulation Synthesizer.
What I wanted to say is that official programs are relatively easy to read because they seem to be standardized. I'm sorry for my poor English.
From which sample you should start depends on your target. If your target is to make RPG, GAME2RPG is the best as your start place. If your target is to calculate planetary orbit of the solar system, mathematics and sin/cos of EX8TECHDEMO is the best.
I started learning BASIC more than 30 years ago. Therefore I cannot remember what l disassembled in those days exactly. In 80's, there were monthly periodicals which published a lot of BASIC video game programs in Japan. I typed, ran, played and disassembled them, thus I learned BASIC by habit.
I believe that no one can master BASIC without any struggles.
I also believe the most effective way to master BASIC is to analyze and modify a lot of source codes written by others.
プレイしていただいて、ありがとうございます。そう、この「XX meter to touch down」って音声は、恐らく既にお気づきのとおり「TOP L●NDING」のマネなんですけど、どうしてもプチコンでやってみたかったんですよ。
私のようなオッサン世代は、このテ「無駄にカッチョイイ」演出が大好物なんです…