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返信[4]
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Oscar PwnageBlock
I recommend the syntax of... REPEAT:UNTIL BUTTON() AND #A It is a very simple code snippet that waits until the A button is pressed. If you wish to keep the button's input, you could do something like... REPEAT B=BUTTON() UNTIL B AND (#A OR #B OR #X OR #Y)
0そうだね
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Oscar PwnageBlock
It's a simple function that takes a string and the wait time as parameters. It would look something like this... DEF TYPE S$,W FOR I=0 TO LEN(S$)-1 PRINT MID$(S$,i,1) WAIT W NEXT END Afterwards, you can simply call TYPE like this... TYPE "This is a test.",10
0そうだね
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Oscar PwnageBlock
Simply go into whatever graphics sheet editor you use, and load up @BACKUP.GRP. Afterwards, you can save it using whatever name you want. Something else you can do is use the RENAME command.
1そうだね
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Oscar PwnageBlock
Of course, this is assuming the sprite's size is 16x16px and its home is 0,0.
0そうだね
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Oscar PwnageBlock
That's a bit harder, but doable. Simply check if the touch coordinates match the coordinates of the sprite. If they do, play a sound. IF STTM==1 THEN SPOFS <Management#> OUT X,Y IF ABS(TX-X)<16 && ABS(TY-Y)<16 THEN BEEP ENDIF The above conditional checks if the distances between the touch's coordinates and the sprite's coordinates were within the sprites area.
0そうだね
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Oscar PwnageBlock
Simple! Use TX and TY to offset your sprite accordingly. IF TS THEN 'AS LONG AS THE USER IS TOUCHING SPOFS ?,TX,TY 'LOCATE THE SPRITE AT TX, TY ENDIF
0そうだね
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Oscar PwnageBlock
On line 17, append a THEN to the IF statement. Add a line between line 18 and 19. Write ENDIF in that new line to end the previous multi-line IF statement.
0そうだね
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返信[9]
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Oscar PwnageBlock
@Dядgøηƒðχ Mario is copyrighted. You can't distribute content with copyrighted content. If you really want it, you'll have to make it yourself.
3そうだね
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返信[5]
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Oscar PwnageBlock
Well, since we know STTM tells us how long the touch screen has been touched, and that STTM is 0 if there is no touch, you could do... TOUCH OUT STTM,TX,TY IF STTM==1 THEN SPSET ?,? ...to set a sprite the very moment the touch screen is touched.
0そうだね
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Oscar PwnageBlock
I suppose you could put it that way.
0そうだね
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Oscar PwnageBlock
I don't know. Why ARE we here? Such a deep question, one that has spanned millennia and has perplexed generations of philosophers. A question which isn't responded with absolutes. Such a remarkable philosophical question you have proposed!
0そうだね
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Oscar PwnageBlock
It's just Jump DX Edit with a dubious SMB1 skin on it. Don't call it Super Mario Maker.
2そうだね
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Oscar PwnageBlock
STTM is how long the screen has been touched. It will be 0 if the screen is not being touched. The time it returns is in hundredths seconds, I think. TX and TY simply return the position of the screen that is being touched, or the last touched if the user is no longer touching the screen. You'll probably want to place TOUCH OUT TS,TX,TY inside your main game loop to get touch info constantly.
0そうだね
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Oscar PwnageBlock
@vmac Actually, GOTOs are not all that great when making loops, or code in general. They can cause what is known as 'spaghetti code', which is code that's very hard to read and maintain. If you want to make loops, stick to loop structures like WHILE...WEND, REPEAT...UNTIL and FOR...NEXT.
4そうだね
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Oscar PwnageBlock
Exactly!
2そうだね
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Oscar PwnageBlock
That means that it doesn't exist in your program. You have to write @LEGENDARYMENU by itself somewhere else in your program to define it.
2そうだね
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Oscar PwnageBlock
@LEGENDARYMENU isn't a defined label in your program.
2そうだね
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Oscar PwnageBlock
Yep. It says so right in the screenshot.
1そうだね
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Oscar PwnageBlock
You mean 'Jump DX Edit'.
2そうだね
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Oscar PwnageBlock
Please don't call it Mario Maker. It just shows how much of a blatant copy it is. Also, all it takes to find it is a Google search.
0そうだね
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