SmileBASIC コミュニティプレイ日記Oscar PwnageBlock2016/06/30 06:55:03Key: «KEEYN3J4» I've finished my Bézier curve thingamabob. Mess around with it, modify it, and check out the code if you want. Feel free to use it whichever way you want.10そうだね 10返信プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[1]親投稿Aaron Krondelo2016/6/30 18:22Thanks Oscar, hopefully if I reverse this enough I can understand it. Good learning resource.0そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[2]親投稿SıмΞоп SimeonW2016/7/16 16:51Thank you so much for this I've been wanting this for a long time, seriously, thanks Oscar!!0そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[3]親投稿Aiden crayzeefun32016/8/5 2:52Can you guess how I did this?1そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[4]親投稿Oscar PwnageBlock2016/8/5 4:59Is it a cubic (4-point) bézier curve? Looks like you edited the code to not render the individual points! Well done!1そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[5]親投稿Aiden crayzeefun32016/8/5 6:53Um, actually the nodes are off screen.0そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[7]親投稿Ep17 EmPx172016/9/18 13:26Oscar, where did you learn to program so good?1そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[8]親投稿Oscar PwnageBlock2016/9/19 2:44Lots and lots of practice. (Also, university.)2そうだね プレイ済み2017/11/04 03:17:40に取得
SmileBASIC コミュニティ返信[10]親投稿SıмΞοп² S1Meon2016/9/21 16:26My modified version takes any amount of points from an array, each with a matching handle position1そうだね プレイ済み2017/11/04 03:17:40に取得