Nice methods! When I need numbers to appear more frequently, I usually just go the easy way and distribute a random number among certain ranges. So it would look something like this...
R=RND(100)
IF R<20 THEN
'SMTH1
ELSEIF R<50 THEN
'SMTH2
ELSE
'SMTH3
ENDIF
You can save space in your project by deleting unnecessary files, such as the backup files and individual save data. Aside from that, you could upload the project by parts.
But please consider buying Gold Membership. It doesn't cost that much and supports SmileBoom to continue the development of SmileBASIC.
I'm pretty sure you can. Arcanum Stone, for example, saves every character's sprite sheet (and their home stage) separately, and yet the game can render 2 characters and a stage at the same time.
I'm not too sure on how you could do that, but perhaps it involves loading the sheets to other graphics pages and defining the sprites from those instead of GRP4.
It takes less than 1000 blocks. About 600, if I recall correctly.
There is no real entry age for programming. As long as you can use a computer and you are willing to learn, you can code.
If you don't know what a WHILE loop is, I suggest you start off by reading the instruction manual included within the game (press the Home button and select the manual) and also reading the official e-manual. You can find that here:
http://smilebasic.com/en/e-manual/manual11
Otherwise, please tell me if you are ready for the rest of the explanation.
You may think something like that is simple, but it actually involves a bunch of instructions, each with their own function.
First of all, you should know about what a main loop is. It is a loop, such as a WHILE loop, that continues as long as the game is running. Inside the loop, you will have most of your program logic. For each iteration of the loop you will also render an individual frame.
Set the console's background drawing color to transparent before calling CLS. This will remove the console text's black background, therefore not covering up other visuals. Make sure to set it to black when you want to clearly display console text again.
You can set it to transparent like this...
COLOR #TWHITE,0
...and set it back to black like this...
COLOR #TWHITE,#TBLACK