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返信[5]
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Oscar PwnageBlock
You could've just given him the key... Don't send people on an unnecessary fetch quest. The key for Litterbox MML Tracker is <NDKJR3X3>.
1そうだね
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返信[1]
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Oscar PwnageBlock
I think I remember SmileBoom mentioning that the European version will release about the same time SmileBASIC for Wii U is released. However, we haven't heard much about either for quite a while, so I'm a little worried... I can only suppose they're working hard to bring us those things.
0そうだね
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返信[9]
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Oscar PwnageBlock
Do the same with line 121.
1そうだね
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返信[2]
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Oscar PwnageBlock
Perhaps it is earlier in your code that you skipped an ENDIF. Make sure all multi-line IF statements have a corresponding ENDIF.
2そうだね
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返信[2]
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Oscar PwnageBlock
There's a lewd joke to be made here, but I'm not willing to take part in it.
1そうだね
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返信[4]
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Oscar PwnageBlock
Look for what, exactly?
1そうだね
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返信[13]
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Oscar PwnageBlock
I've heard the DLC allows WAV format playback, but I don't own it myself so I can't confirm that. It isn't possible to directly export/import any kind of file between SmileBASIC and a PC. SmileBASIC is very sandboxed within the 3DS system. There are more indirect ways to transfer files, however. Note that these methods aren't endorsed by SmileBoom, but user-made and aren't particularly fast.
0そうだね
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返信[11]
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Oscar PwnageBlock
E.g.: DIM ARR[10] 'DECLARES A 10 NUMBER ARRAY DIM AR$[5,4] 'DECLARES A 5 BY 4 MATRIX OF STRINGS DIM EMP[0] 'DECLARES AN EMPTY NUMERICAL ARRAY To reference the elements of the array, simply call the identifier and the element's position within brackets. Be aware that array position numbers start from 0 to the length of the array minus 1. E.g.: ARR[3]=12 'ASSIGNS 12 TO ARR SUB-ELEMENT 3
0そうだね
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返信[9]
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Oscar PwnageBlock
You most definitely do not need the DLC to use arrays. Arrays are a fundamental part of SmileBASIC. You can declare an array by using the DIM instruction, specifying an identifier and the length and dimensions of the array. You can specify up to 4 dimensional arrays, and they can be as big as you want, as long as there is enough memory.
0そうだね
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返信[8]
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Oscar PwnageBlock
There is currently a DLC for SmileBASIC, the Advanced Sound Processing Unit, which includes various useful functions, specially those that are useful for audio processing. Among these functions are some that make array operations much more convenient, but most, if not all, can be replicated without the DLC.
0そうだね
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返信[7]
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Oscar PwnageBlock
So, I've looked around for a bit and found out RPL is a stack-based calculator programming language. I can't say I'm familiar with it, or any other calculator-based language, but I can understand a basic concept on how it works. I'd say it's possible to create an RPL/Racket compiler for SmileBASIC, but I'm not too sure about lambda calculus...
0そうだね
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返信[4]
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Oscar PwnageBlock
Similarly, for product pi, you'd iterate over the array, but you'd scale a variable initialized at 1 per iteration. E.g.: PRODUCT=1 FOR I=0 TO LEN(ARR)-1 PRODUCT=PRODUCT*ARR[I] NEXT PRINT "PRODUCT IS ";PRODUCT Do ask if you need any further clarification or help.
0そうだね
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Oscar PwnageBlock
If you mean storing program variables, I can explain that in detail, but I'm not familiar with terms like sto+ or sto-, so I'd appreciate if you could clarify that to me. For sum sigma, you'd iterate over the length of the array with a FOR loop, and increment a variable initialized at 0 for each iteration. E.g: SUM=0 FOR I=0 TO LEN(ARR)-1 INC SUM,ARR[I] NEXT PRINT "SUM IS ";SUM
0そうだね
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返信[6]
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Oscar PwnageBlock
I'd suggest using... DEF FUNCNAME PARAM RETURN RETVAL ...rather than... DEF FUNCNAME PARAM OUT RETVAL ...for functions with a single return value. It's a lot more straightforward in terms of the return value's initialization and the value returned itself.
0そうだね
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Oscar PwnageBlock
Maybe it suddenly turned into a multidimensional array?
0そうだね
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返信[2]
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Oscar PwnageBlock
Do you require assistance?
1そうだね
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Oscar PwnageBlock
No.
0そうだね
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返信[5]
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Oscar PwnageBlock
Maybe. But I'd change it up a little anyways.
1そうだね
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返信[3]
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Oscar PwnageBlock
It's the title for a really great, mildly obscure game that Square Enix made, in case you didn't know. Search it on Google.
0そうだね
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Oscar PwnageBlock
Square Enix may want to have a word with you about the title...
0そうだね
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