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親投稿
Oscar PwnageBlock
Yes, there's probably people like that.
0そうだね
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返信[1]
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Oscar PwnageBlock
If you mean saving a program itself... While holding L or R, press SAVE on the top portion of the touch screen. You will be taken to a dialog to save your program. If you meant saving data for things such as player information and progress, please reply accordingly so I can tell you.
0そうだね
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返信[1]
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Oscar PwnageBlock
You can't legally remake those games and publish them. It would be very tough to remake them, anyways. It's best to concentrate on original ideas.
0そうだね
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返信[8]
親投稿
Oscar PwnageBlock
Way to go on listening to reason.
0そうだね
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返信[4]
親投稿
Oscar PwnageBlock
Wha--!! I certainly didn't expect this! I haven't even gotten to finish the other version of nRogue! I'm certain I'll enjoy this! Thanks tons, L!
3そうだね
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返信[7]
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PwnageBlock PwnageBlock
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2E-24A-RG8Y
返信[5]
親投稿
Oscar PwnageBlock
Shame on you, then. :L
0そうだね
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返信[37]
親投稿
Oscar PwnageBlock
Everyone must start off somewhere. Don't worry. An entity can mean literally anything. In your game, it can be a wall, an enemy, a laser, or even the player itself. You can represent these as a number in a 2-dimensional plane, assigning a number for each different type of entity. E.g.: 0 can be nothing, 1 can be a wall, 2 can be an enemy, etc.
1そうだね
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返信[3]
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Oscar PwnageBlock
You say that as if the exploit was a good thing. (It took SmileBASIC off the eShop!) Please remain a lawful member of the Nintendo community and don't hack your systems! c:
0そうだね
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返信[35]
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Oscar PwnageBlock
Well, you must start off by understanding the concept of an entity map. These are extremely useful when programming non-text console games. It usually is a 2-dimensional numerical array the size of the console screen, and will hold basic data of the entities on screen.
2そうだね
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返信[2]
親投稿
Oscar PwnageBlock
Why can't you do it yourself?
0そうだね
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返信[33]
親投稿
Oscar PwnageBlock
Well, if you were able to program that, you could probably try starting it. Sure.
2そうだね
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返信[29]
親投稿
Oscar PwnageBlock
Perhaps you'd be able to do create a similar game using only the console, but you need to learn how to handle entity maps and objects first. As a start, you should have a little character that moves with the D-pad on the console screen. Try to program it by yourself before asking for help.
1そうだね
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返信[16]
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Oscar PwnageBlock
The correct series would be Wolfenstein, right? As long as the published release does not include any copyrighted assets, such as visual elements and official level layouts, it should be fine.
1そうだね
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返信[2]
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Oscar PwnageBlock
Retro City Rampage is a great GTA-style game for 3DS. You can find it on the eShop. If you want a Garry's Mod-style game, you're better off just playing the real thing.
1そうだね
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返信[26]
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Oscar PwnageBlock
That might be a bit too complicated to start with... Try starting with a game that uses simple logic, like a text adventure.
1そうだね
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返信[1]
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Oscar PwnageBlock
>clumination
1そうだね
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返信[3]
親投稿
Oscar PwnageBlock
I've heard Human Resource Machine is a good indie game that provides programming challenges.
0そうだね
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返信[1]
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Oscar PwnageBlock
SmileBasic for Wii U is in development. It was supposed to release this summer, but I expect an early next-year release.
0そうだね
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返信[23]
親投稿
Oscar PwnageBlock
The concept of a 'game' is very subjective. Be more specific.
0そうだね
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