You may think it's not much, but you can program a huge variety of games with it. It's definitely enough to make an EarthBound-like game. There are more tech specs you can find in SmileBASIC's official website.
As with any other platform, resources are limited. However, you'll find out that these resources are still plenty for creating games and software.
Here are some of SmileBASIC's technical specifications:
Full 3DS screen resolution.
6 graphic memory pages.
24 simultaneous sound channels.
Up to 4 dimensional arrays.
About 8MB RAM.
Processing power similar to SNES (approx.).
I'm not sure what you mean by 'people levels', but assuming you mean people's programs... You'll need a key to the program. The key is usually given by the program's creator in a Miiverse post. You use this key by going into the Networking options in SmileBASIC, then choosing to download a secondary use program, then entering the key you got.
Please avoid asking repetitively for keys.
Here's an easy step-by-step:
1. Go to the EDIT slot of the program you want to save.
2. Press and hold L or R.
3. Press the SAVE button on the top of the touch screen.
4. Give your program a name and press OK.
5. Press OK/YES on the remaining dialogs.
That's it!
Also, how come you knew about the typo but didn't correct it? You can edit the title before posting the discussion, after all.
If you drew this with graphics functions (e.g.: GLINE) then you have no real choice but to redraw the screen. This is part of the graphics screen's nature.
Working on a huge project can be desolating, so distracting yourself with something else once in a while can be really stimulating. You could take a power nap, go on a walk, or even make tiny, mindless, fun experimental programs between your projects. Just make sure to rest your mind a bit.
No, not as far as I know. There is Human Resource Machine, if I recall correctly, but it's more of a game that provides programming challenges than an application you can use to code.
However, a Wii U version of this software is in development. It's supposed to be nearing completion so we can expect a release later this year or early next year.
Interesting...
I was intrigued by this 'HSP' you mentioned, and found out it stands for 'Hot Soup Processor'. From what I saw, it is a language similar to BASIC that's used for programming education. I went to the official website (hsp.tv) to find out more but it is written almost in its entirety in Japanese. Do you know of any resources written in English?
Use the DIV and MOD instructions. DIV returns the integer division of two values and MOD returns the remainder of the integer division. You can employ these two operators in a way that you can get each individual digit in a number.
For example...
10298 MOD 10 will return 8.
10298 DIV 10 will return 1029. 1029 MOD 10 will return 9.
10298 DIV 100 will return 102. Etc.
I haven't used any multiplayer instructions yet (mainly because I lack another 3DS with SmileBASIC), but if it's true that the host's terminal ID is always 0, then I guess its use could be for code readability purposes.
You should try making a basic sketch on paper of the animation, then translate it to sprites. It works best when you limit your drawing space (per frame) to an area proportional to the sprite's area. Therefore, its better to use (faint) grid paper.
You can check the game's manual from the 3DS Home menu.
You should also read up the official e-manual here:
smilebasic.com/en/e-manual/manual11
Most people learn by trying, however. Try learning a few basic instructions, play around with them, and learn about more advanced stuff as you go.
Well, SmileBASIC already includes a sprite editor and plenty more graphic editors are available for download, so I'd say get this one. However, If you plan on making programs, you need to understand a couple of things...
1. Programming games is hard.
2. You can't publish programs with copyrighted assets.
I didn't mind the Wii U ports and I was very happy about Picross 3D 2! The only mildly disappointing news for me was that the new Mario Sports game is exclusive to 3DS and that the football (soccer) game within it isn't more "Mario Strikers"-oriented.
Reuploading with permission is fine by me. In any other case, it definitely isn't. Rehosting without permission should only be allowed if the software was completely abandoned and the original creator is nowhere to be found.
Cool story. If you look back through my posts, you should see something similar. Also, if you actually go to diep.io, you should see something that actually plays well.