That's a bit harder, but doable.
Simply check if the touch coordinates match the coordinates of the sprite. If they do, play a sound.
IF STTM==1 THEN
SPOFS <Management#> OUT X,Y
IF ABS(TX-X)<16 && ABS(TY-Y)<16 THEN BEEP
ENDIF
The above conditional checks if the distances between the touch's coordinates and the sprite's coordinates were within the sprites area.
0そうだね プレイ済み