SmileBASIC コミュニティプレイ日記Ep17 EmPx172016/08/18 10:55:39How do i make a dialog do GOTO @INIT when i press yes and when press no it cancels?1そうだね 7返信プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[1]親投稿12Me21 12Me212016/8/18 11:20The variable "RESULT" stores the result of a dialog. So you could do something like: DIALOG "text",1 IF RESULT==1 GOTO @INIT2そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[2]親投稿PChicken NerdChicken2016/8/18 11:30Hi 12me!0そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[3]親投稿PChicken NerdChicken2016/8/18 11:32Also, you can make a more professional DIALOG box that is custom made with XSCREEN, the DEF codeblock and some good coding. I'll upload an example in a minute.1そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[4]親投稿PChicken NerdChicken2016/8/18 13:14A minute turned out to be more than 2 hours, so here ya go: GDIALOG, my most prized possession. :D Z28EC8AE1そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[5]親投稿PChicken NerdChicken2016/8/18 13:14A minute turned out to be more than 2 hours, so here ya go: GDIALOG, my most prized possession. :D Z28EC8AE1そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[6]親投稿Ep17 EmPx172016/8/25 14:55I have no idea how to use that. 0そうだね プレイ済み2017/11/04 03:04:32に取得
SmileBASIC コミュニティ返信[7]親投稿PChicken NerdChicken2016/8/28 5:59if you look in the code, you can see how to use it. just look at the def line with GDIALOG in it.1そうだね プレイ済み2017/11/04 03:04:32に取得