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返信[6]
親投稿
Aaron Krondelo
Oh ok, nice work I'll check it out!
0そうだね
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返信[3]
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Aaron Krondelo
Wait how is this 3D? I don't understand what I'm looking at.
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返信[14]
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Aaron Krondelo
Also yay for not giving up! I haven't gotten into BG's yet sry. Try BGFILL and BGPUT then hit the ? mark.
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返信[13]
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Aaron Krondelo
Nice! Sorry I meant try those separately. The syntax is SPSET ID#, then the next two numbers actually define where the sprite is on the sheet. So SPSET 0,0,8. spofs 0 will always refer to that sprite. If you want more then go SPSET 1,0,8 for the next one. So spofs 1,X,Y will refer to that one.
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返信[1]
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Aaron Krondelo
Any idea on what they're adding? Just stability or any actual new features?
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返信[5]
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Aaron Krondelo
That's actually a pretty good idea Shadow! Not sure I know how to do it all but I will try.
0そうだね
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返信[8]
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Aaron Krondelo
Uhm, dude why are you trying to write code in DIRECT mode, most things wont work, hit EDIT mode then try again. ;) Also (SPSET 0,0,8) then try (SPSET 0,0,16)
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返信[6]
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Aaron Krondelo
Wow awesome idea dude! I'm both impressed and inspired.
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返信[3]
親投稿
Aaron Krondelo
Ah I didn't think it was worth publishing. If you're that interested I'll improve it and upload.
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Aaron Krondelo
For anyone wondering how it's done. Look at line 41+
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プレイ日記
Aaron Krondelo
Ha! What a trip watching them populate in 3D! Figured out how to add sprites using an array and Push. Now if I could figure out how to incrementally remove them before memory errors!
5そうだね
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返信[2]
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Aaron Krondelo
Make them larger, I think they need be 16x16
1そうだね
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返信[2]
親投稿
Aaron Krondelo
Uh, cool! Want!
1そうだね
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返信[1]
親投稿
Aaron Krondelo
Hold the L shoulder button then tap the color. ;)
1そうだね
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返信[2]
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Aaron Krondelo
I may be interested in contributing.
1そうだね
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Aaron Krondelo
I was wondering too. I think you could use Gputchar or whatever it is. to place pixels where you touch.
1そうだね
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返信[5]
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Aaron Krondelo
Yeah you could animate via sprites, but you need individual sprites for every frame so u have to be clever, or do extreme amounts of work.
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返信[6]
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Aaron Krondelo
B=BUTTON(2) IF B AND #UP THEN Y=Y-1 VSYNC 1 ENDIF IF B AND #DOWN THEN Y+Y+1 VSYNC 1 ENDIF
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返信[3]
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Aaron Krondelo
Oh yeah what mystman12 said, for example, you need X=X+1 when you push right and X=X-1 when you push left.
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Aaron Krondelo
Why you have Y-20, that may be whats causing that.
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