Wait how is this 3D? I don't understand what I'm looking at.
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Also yay for not giving up! I haven't gotten into BG's yet sry. Try BGFILL and BGPUT then hit the ? mark.
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Nice! Sorry I meant try those separately. The syntax is SPSET ID#, then the next two numbers actually define where the sprite is on the sheet. So SPSET 0,0,8. spofs 0 will always refer to that sprite. If you want more then go SPSET 1,0,8 for the next one. So spofs 1,X,Y will refer to that one.
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Any idea on what they're adding? Just stability or any actual new features?
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That's actually a pretty good idea Shadow! Not sure I know how to do it all but I will try.
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Uhm, dude why are you trying to write code in DIRECT mode, most things wont work, hit EDIT mode then try again. ;) Also (SPSET 0,0,8) then try (SPSET 0,0,16)
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Wow awesome idea dude! I'm both impressed and inspired.
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Ah I didn't think it was worth publishing. If you're that interested I'll improve it and upload.
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For anyone wondering how it's done. Look at line 41+
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Ha! What a trip watching them populate in 3D! Figured out how to add sprites using an array and Push. Now if I could figure out how to incrementally remove them before memory errors!
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Make them larger, I think they need be 16x16
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Hold the L shoulder button then tap the color. ;)
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I may be interested in contributing.
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I was wondering too. I think you could use Gputchar or whatever it is. to place pixels where you touch.
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Yeah you could animate via sprites, but you need individual sprites for every frame so u have to be clever, or do extreme amounts of work.
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B=BUTTON(2)
IF B AND #UP THEN
Y=Y-1
VSYNC 1
ENDIF
IF B AND #DOWN THEN
Y+Y+1
VSYNC 1
ENDIF
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Oh yeah what mystman12 said, for example, you need X=X+1 when you push right and X=X-1 when you push left.
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Why you have Y-20, that may be whats causing that.
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