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返信[6]
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Aaron Krondelo
Aah, just bested my run from last night. I'll do better though, stupid death.
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返信[4]
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Aaron Krondelo
Needs to be axactly like this. You don't need the loop thing though.
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返信[3]
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Aaron Krondelo
No no no, you didn't copy my syntax correctly. You missed a comma in BGMSETD 128, "@BGM35" and BGMPLAY should all be above your tag with data. Also no DATA "MML" that was an example, let me show u a screenshot for better idea.
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返信[1]
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Aaron Krondelo
Use BGMSETD 128-255 (define track number). ex: BGMSETD 128, "@BGM1" : BGMPLAY 128 I think you need to define your MML with DATA first though. Like @BGM1 DATA "MML DATA DATA "MML DATA
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返信[30]
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Aaron Krondelo
everbunny is from Virtues Last Reward, great game highly recommend it.
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Aaron Krondelo
Read it again. Kek
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Aaron Krondelo
Thanks Oscar, hopefully if I reverse this enough I can understand it. Good learning resource.
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返信[7]
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Aaron Krondelo
Interesting, thats exactly what I wanted to know. Yeah, makes sense to draw more straight segments. I think its smooth enough.
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Aaron Krondelo
What is the best way to draw curves in SB? You just using the pixel command?
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返信[9]
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Aaron Krondelo
Yep! You should read up on Logic expressions, it will help with game programming.
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返信[7]
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Aaron Krondelo
Ha, I see you've learned a bit. Just a note though, you can simply do IF MONEY›=30. No need for OR statement.
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返信[1]
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Aaron Krondelo
I belive PetitProfessor has a good tutorial on SPANIM, if you can YouTube check it out!
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返信[5]
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Aaron Krondelo
Nice job Clayton!
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返信[7]
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Aaron Krondelo
Oh, right! My bad thanks for telling me that.
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返信[3]
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Aaron Krondelo
Cool, but not sure how you're gonna make a MP game. Unless it's played with one console.
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返信[8]
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Aaron Krondelo
Sorry that I dont know.
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返信[2]
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Aaron Krondelo
Do you have any wait time in-between clears longer than 1? Show us your code.
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返信[6]
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Aaron Krondelo
Here I believe this is what you're looking for.
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返信[5]
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Aaron Krondelo
Good, np! Try GPUTCHR PX,PY,“string" then decrement the PY value in a loop to scroll the text up.
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返信[2]
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Aaron Krondelo
I left out exact syntax, I think you know what I mean though.
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