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返信[10]
親投稿
Aaron Krondelo
"don't post screenshots", says the kid who had no problem with Undertale screenshots being posted.
0そうだね
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返信[63]
親投稿
Aaron Krondelo
Oh yeah, green is comments. Take out the ACLS and that should fix it. Or, look at my code better, you didn't put the ACLS in a preload loop. (it only hits it once before going into the loop)
0そうだね
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返信[3]
親投稿
Aaron Krondelo
Again, why are you using DIM for variables?
0そうだね
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返信[8]
親投稿
Aaron Krondelo
Yeah man I hear you, my rpg has taken so much time and I've almost completely stopped coding it for 2 months now. I'm finally starting to get motivation again. It's like artist block, it comes in waves.
0そうだね
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返信[62]
親投稿
Aaron Krondelo
This should get you going on your title screen.
2そうだね
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返信[56]
親投稿
Aaron Krondelo
Here, done. Also I noticed you checked nam, not nam1 like you should.
2そうだね
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返信[54]
親投稿
Aaron Krondelo
Yeah what he said, if you're using OPTION STRICT, just use VAR. I'll post an example for the name length.
2そうだね
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返信[50]
親投稿
Aaron Krondelo
The conditional shouldn't need spaces, unlike some languages.
2そうだね
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返信[49]
親投稿
Aaron Krondelo
Oh man Quote, where do I begin? You're code structure doesn't really make sense. 1) You can't/shouldn't specify DIM without actually specifying a dimension. ie: DIM X[5] You're not using the index you could just be using VAR. (variables) for this example.
2そうだね
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返信[4]
親投稿
Aaron Krondelo
Totally possible. The question is wether you have the knowledge and work ethic! Yeah, huge project.
1そうだね
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返信[1]
親投稿
Aaron Krondelo
My EYE'S!!
0そうだね
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返信[3]
親投稿
Aaron Krondelo
Aaron to the second!
2そうだね
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返信[1]
親投稿
Aaron Krondelo
Not really easy per se. With dedication and good problem solving/logic skills you will succeed though. Don't expect to make a good rpg with just a little work. I've put over 40 hours into an rpg and it's not even close to done.
3そうだね
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返信[2]
親投稿
Aaron Krondelo
Even more annoying is how overrated it is, the fanbase mainly consist of <=12 year olds.
5そうだね
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返信[3]
親投稿
Aaron Krondelo
You're probably better of incrementing a color value 1 at a time in your main loop, then decreasing it again once it's at a certain amount. This will give you a more progressive fade effect that will take longer.
2そうだね
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返信[3]
親投稿
Aaron Krondelo
Alright thanks!
0そうだね
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返信[1]
親投稿
Aaron Krondelo
Whaaa!? (Tim Allen voice). Is this a new submission on SBS? Sry but gotta ask for key thus loojs awesome, unless its on SBS just tell me where to find it, ty
1そうだね
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返信[3]
親投稿
Aaron Krondelo
lol. I first read Perska's post as "It's a type of word." ... haha.
0そうだね
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返信[6]
親投稿
Aaron Krondelo
Awesome, thanks for your service L.! Enjoyed the 1st one, I've been seeing this on the PetitCom community.
1そうだね
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返信[14]
親投稿
Aaron Krondelo
bump.
1そうだね
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