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Aaron Krondelo
Alright, well I definitely want this. Good job so far.
0そうだね
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Aaron Krondelo
Pretty awesome man but uh.. Copyright?
0そうだね
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返信[1]
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Aaron Krondelo
I wish you could just share it w/me. Personally I don't like censoring my games, even if it means not sharing them. But if you really want to share it you should tone it down. Also, never be explicit just for the sake of being explicit.
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返信[2]
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Aaron Krondelo
What does it do?
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返信[4]
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Aaron Krondelo
Nevermind I see, it can only compare 2 values!
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Aaron Krondelo
Oh that's helpful. One thing, what's with the syntax, why need MIN inside parens like that? Thanks Oscar.
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Aaron Krondelo
Sorry there was a logical error and it wasn't checking R2. Now it's fixed, this illustrates the importance of debugging through outputs!
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Aaron Krondelo
Developing damage roll formulas for my new top-down rpg. If anyone is curious this seems like a very effective statistical outcome. You can alter the distribution ranges by changing the sides on a die and how many rolls. The hard part is figuring out how to implement player stats into the formula. I'm thinking attack rating can effect the sides of one die per point.?
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返信[7]
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Aaron Krondelo
Thanks Alex, suppose I could test it.
0そうだね
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Aaron Krondelo
Just for illustrative/educational purposes. Here are two methods with identical results.
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返信[4]
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Aaron Krondelo
Ah! I knew about using bit-wise operators in Java, but I didn't think about using them in Basic..Doh! Also that parenthesis part for button input is perfect thankyou! Oddly enough I got it working with AND in a nested IF statement.
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Aaron Krondelo
Oops, the screenshot should have this code after the button push IF: IF X==21 AND Y==12 THEN INC KEY1. Combining all of that into one statement didn't work either.
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Aaron Krondelo
What is the best way to detect the player position during a button push. My logic seems right but why isn't this working? It's like it's not even registering the button.
1そうだね
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Aaron Krondelo
Aah okay!
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返信[6]
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Aaron Krondelo
What method to detect player movement? Is that done separately from DATA, cuz I don't see how it can be done through Data.
1そうだね
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Aaron Krondelo
Actually, looks a lot like Dwarf Fotress. Graphically anyway.
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返信[9]
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Aaron Krondelo
Yeah bummer man. Well if you want we can work on an engine.
1そうだね
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返信[7]
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Aaron Krondelo
I would like to make a game like NetHack, but with a futuristic/cyber story.
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返信[11]
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Aaron Krondelo
Thanks Oscar, I really need to learn that.
0そうだね
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Aaron Krondelo
Uh, wrong screen dude.
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