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返信[6]
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Aaron Krondelo
Hehe, jk Hanzo. You do know a lot though!
2そうだね
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返信[3]
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Aaron Krondelo
Geeze is there anything Hanzo doesn't know about SB!? ;0
0そうだね
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返信[7]
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Aaron Krondelo
I say, work on a survival game. I'm still trying to formulate some mechanics for a fun, but not too complex survival. Easy to make it text based too.
1そうだね
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返信[6]
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Aaron Krondelo
Fun fact: Zork is playable via a console in the torture chamber in COD: Black Ops. Awesome easter egg!
1そうだね
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返信[1]
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Aaron Krondelo
Do you just enjoy being purposely being cryptic?
0そうだね
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返信[1]
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Aaron Krondelo
Yep, seems weird that an intended function is slower, but it really is doing more than reassigning a variable. (I could be wrong). It does make sense that push is slower though considering what it's doing.
0そうだね
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返信[14]
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Aaron Krondelo
Maybe I didn't notice but the boss didn't have an HP indicator. Funny though how you put into the story that the Wizard stole his furniture.
0そうだね
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返信[4]
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Aaron Krondelo
Just bee yourself.... ahhh, ha.. ha.
0そうだね
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返信[9]
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Aaron Krondelo
The writing is far from perfect and kind of.. meh, but I understand not everyone is a writing pro. Other than that it was pretty fun and I like all the details you put into it.
0そうだね
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返信[8]
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Aaron Krondelo
Honestly man it's really quite good! I too appreciate feedback so I will give you whatever you need. The sprite scaling and way you did indoors was pretty cool and effective, but it is slightly glitchy, not really a big deal imo. Good job on the sprite anim. as well.
0そうだね
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返信[11]
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Aaron Krondelo
Sweet! That's easy. X=RND(3) + 1 RND(3) If I remember correctly will generate a random number from 0-2, I can't remember just mess around with it, and add +1 to avoid picking zero.
0そうだね
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返信[8]
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Aaron Krondelo
I usually use (2) because it only detects a press versus a button hold. If you press the '?' mark after typing 'button' it will explain the differennt parameters. You will see, if you use BUTTON() and hold the button it will rapidly print that text.
1そうだね
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返信[5]
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Aaron Krondelo
Sorry my first example didn't show this, but just get used to doing it this way. Each indentation shows which loop/if statement it executes.Just tested and this works.
1そうだね
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返信[3]
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Aaron Krondelo
I think you're missing END statements, idk though I don't like doing it on one line. (goes against coding style) and it just makes more sense to do it with proper style.
0そうだね
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返信[1]
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Aaron Krondelo
You're better off doing just one check for #UP and one for #DOWN, put a VSYNC at the end of your loop too. Do it like this: IF B AND #DOWN THEN IF S==2 THEN DO THIS ELSEIF S==3 THEN DO THIS ENDIF ENDIF Then do the same for #UP.
1そうだね
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返信[8]
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Aaron Krondelo
Oh well that's good then! I meant no harm I just wouldn't want you to do all this work and have no interest! Good you have some rules, that is necessary.
0そうだね
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返信[2]
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Aaron Krondelo
Scratch sucks man, I recommend getting away from it pronto.
0そうだね
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返信[6]
親投稿
Aaron Krondelo
So you can use people's ideas but they can't use yours?
0そうだね
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返信[32]
親投稿
Aaron Krondelo
No one cares, Halo on PC.. Yeah I'm sure that plays great and has great graphics (sarcasm). You obviously just want to argue and act elitist but you're notimpressing anyone.
0そうだね
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返信[2]
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Aaron Krondelo
@RandySB That is going to print words no matter where you are when you press A. You need to include/check the coordinates too with an AND.
1そうだね
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