^^^^^^^^^^^^ is coming soon!
It will have 30 levels of puzzle solving and adventure! It even has a level editor!
(btw, the game engine is working, I just need to make levels now)
I knew the day would come. The random character background made a ;).
Anyway, CODE_EXAMPLES is back, and I will have much more frequent updates as soon as finals are done. I might even release a demo of the first two sections.
Yes, using WAVSETA and use the number that you used for setting the sound for playing the sound.
WAVSETA 224,[data array from MICSAVE],?,?,?,?
BEEP 224
This is off the top of my head.
Correction: change both the SPOFS to these:
SPOFS 0,MAINCNT MOD 400,DEG(SIN(RAD(MAINCNT MOD 360)))
SPOFS 1,MAINCNT MOD 400,DEG(COS(RAD(MAINCNT MOD 360)))
It should look like the code in the screenshot.
Don't give SmileBASIC tips after a round of Splatoon…
It moves the sprite based on its ID. A sprite ID is a number that usually appears first in the command and it indicates what sprite you want.
For example:
ACLS
SPSET 0,1 'Makes a sprite with ID 0
SPSET 1,2 'ID 1
WHILE 1
SPOFS 0,MAINCNT MOD 400,119+(SIN(MAINCNT MOD 360)*10)
SPOFS 1,MAINCNT MOD 400,119+(COS(MAINCNT MOD 360)*10)
VSYNC
WEND
Cool effect!
To save them, I recommend not using the editor's save function, as it saves in [DEFAULT] only afaik. To save the sprites in your current project, just exit the editor and use this command (just make sure that you were editing on the SP page):
SAVE "GRP4:NAME_HERE"
And to load, like nate said, you use:
LOAD "GRP4:NAME_HERE",0
I recommend putting the ,0 at the end so the load dialog won't show.
1. SPSCALE ID,ScaleX,ScaleY
For example, here's a sprite that is twice as big as normal:
SPSET 1,0
SPSCALE 1,2,2
2. SPOFS ID,X,Y
That command actually lets you put sprites anywhere on the screen. If you want to put it in the exact center of the screen, you may also have to use SPHOME (SPHOME ID,HomeX,HomeY), which sets the center of the sprite. Here's an example:
SPSET 2,1
SPHOME 2,8,8…
New commands like BGMPAUSE, CLIPBOARD, and GOFS! Also a few bugs were fixed and a few were added. Finally, they added a DLC pack that adds better audio commands.
(Just so you know, Celeste is a port of a PICO-8 game)
Well, by uploading to the servers, you agree that your work can be altered or remixed, (for example, sombody makes a level pack for your game) but you are able to take down someone who just copies your game without giving credit.