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V360 TheV360
Here's a sample program. Don't worry about the texture failing to load, it won't break anything. Key: TSCXH394
3そうだね
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V360 TheV360
Try using CLS instead of ACLS.
0そうだね
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V360 TheV360
For example: WHILE 1 'Start infinite loop IF BUTTON() AND #LEFT THEN:X=X-1 IF BUTTON() AND #RIGHT THEN:X=X+1 IF BUTTON() AND #UP THEN:Y=Y-1 IF BUTTON() AND #DOWN THEN:Y=Y+1 LOCATE X,Y:?"@"; 'Moves text cursor to X,Y and prints @ without adding a line break VSYNC 'Wait a frame WEND 'End infinite loop
1そうだね
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V360 TheV360
Pascal's Triangle!
6そうだね
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V360 TheV360
tag your friends to totally brick them
0そうだね
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V360 TheV360
Issac, there's no difference between 16 and #A. Constants (the # things) just make your code more readable. PRINT #A -> 16 PRINT 16 -> 16 Party rock, what are you trying to make happen?
1そうだね
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V360 TheV360
Press Y or "Select File" when selecting a folder to go inside it. There you can delete specific files.
0そうだね
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V360 TheV360
Found a bug with the calculator, it thinks 5e2 is a variable when it's actually 5*10^2 Also, I might try to rewrite V360Calc because the GUI has become impossible to manage. (should use DATA instead of a bunch of SPBTN_SET and SPOFS statements)
1そうだね
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V360 TheV360
6.28318531 /s (I vote 3)
1そうだね
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V360 TheV360
Interestingly, the bottom screen takes the leftover sprites (512-# on top screen) and background layers (4-# on top screen). For example, if you did "XSCREEN 3,512,3", the top screen will get 512 sprites and 3 background layers, as usual. However, the bottom screen receives only 0 sprites and 1 background layer! If you use "XSCREEN 3,0,0", then the bottom screen will get all 512 sprites and 4 bg.
0そうだね
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V360 TheV360
(continued) IF I>3 THEN:PRINT "Hello, world!":IF I>4 THEN:PRINT "Sample text":ENDIF:PRINT "Hi" (you don't need to put an ENDIF on your if statement unless you want to put something after the if) This is completely okay: IF I>3 THEN PRINT "A" IF I>4 THEN:PRINT "B" ENDIF This is not okay (afaik, but it looks awful and you shouldn't use it): IF I>3 THEN:PRINT "A":IF I>4 THEN PRINT "B" ENDIF
1そうだね
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V360 TheV360
Just for reference: There are 2 kinds of if statements: single-line and multi-line. Single-line if statements look like this: IF I>3 THEN:PRINT "Hello, world!": ELSE:PRINT "No" Multi-line if statements look like this: IF I>3 THEN PRINT "Hello, world!" ELSE PRINT "No" ENDIF (note the ENDIF) You can also use ENDIF in single-line if statements while nesting them. (continued)
1そうだね
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V360 TheV360
If you need instructions on how to get through the FLEENSTONES, please read the channel description.
1そうだね
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V360 TheV360
Nothing. It's basically a comment but without the highlighting.
2そうだね
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V360 TheV360
I might try that instead of my stupid string scanning technique
0そうだね
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V360 TheV360
"I only comment out high quality ASCII art."
0そうだね
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V360 TheV360
Like this: LOAD "PRG3:BIG_BOX_1",0
1そうだね
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V360 TheV360
Use STR$() to change a number into a string.
3そうだね
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V360 TheV360
@12Me21 & Hanzo Sure, the only problem is where I'm going to put the , key. (maybe 2nd+e?) Also, side note: this editor automatically changes stuff like 2Sin(x) into 2*Sin(x), so it's pretty much impossible to cause a syntax error.
0そうだね
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V360 TheV360
As soon as I sent it, they returned it with a yellow post-it attached saying "We're sorry, this unit is not eligible for free repairs because it's cursed." I booted it again and saw this screen. Any tips?
0そうだね
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