There's a ton of food sprites, so if you ate it, it would probably taste good. The only problem is that you'd also eat a lot of people, office supplies, spaceships, building materials, and deadly skeletons. I wouldn't recommend it.
My advice for Petit Modem is to put the 3DS in a quiet place, turn off any devices that could make a sound, plug in headphones and set them beside the 3DS Mic, and then start. While it's transferring, you should leave the room and close the door, then play a game for 3 minutes.
Last time it was a port. This is a demake, and it can be called a "fan game," so Scott is okay with this as long as it doesn't steal assets (images, music, etc) from the real FNaF. If you make your own sprites and use the characters and settings of FNaF, then it's legal, but you just have to put "credit to scott" somewhere in the credits.
...or today. Remember to report bugs and give feedback!
Changelog:
•Added warp squares
•Added a "Clear" button to the editor
•Added saving your levels
•Added level select menu
•Removed some bugs
Future Plans:
•Make people test the level before saving it
•More levels (sorry for no new levels)
•Cleaning up code?
This is amazing! All of the animations are nicely eased and the gameplay is fun and addicting. The only complaint I have is so nitpicky, but here it is: the tiny cursor that appears when you tap in the menus is sorta off-center.
Just realized that I forgot the pause menu.
Also, I was testing the game on my 2DS and it seems that there's a long loading time after the developer screen.
Here's the demo! It may be buggy! It may be unpolished! It may have a few unfinished things (marked with Xs)! But it works! The key is in the screenshot!
The first real game I made was ^^^^^^ for Petit Computer (DSiWare app). I made it while learning Petit Computer, and the game was somehow a huge success.