It moves the sprite based on its ID. A sprite ID is a number that usually appears first in the command and it indicates what sprite you want.
For example:
ACLS
SPSET 0,1 'Makes a sprite with ID 0
SPSET 1,2 'ID 1
WHILE 1
SPOFS 0,MAINCNT MOD 400,119+(SIN(MAINCNT MOD 360)*10)
SPOFS 1,MAINCNT MOD 400,119+(COS(MAINCNT MOD 360)*10)
VSYNC
WEND
Cool effect!
1そうだね プレイ済み