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V360 TheV360
oh shoot that's why you shouldn't give programming help at 11:00 at night, my comment made absolutely no sense...
1そうだね
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V360 TheV360
If you use a color with 0 alpha, then it fades to normal over 15 frames.
0そうだね
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V360 TheV360
BotV360 deals with infinite loneliness
2そうだね
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V360 TheV360
nice
8そうだね
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V360 TheV360
Tried to make a classic demoscene effect, ended up making the SmileBASIC title screen.
17そうだね
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V360 TheV360
Getting a value from an array is jist like setting them. FOR I%=0 TO 29 'The %s aren't necessary, just making sure that they are integers SPSET 7+I%,(whatever the tree sprite is) SPOFS 7+I%,TREES%[I%,0],TREES%[I%,1] NEXT
0そうだね
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V360 TheV360
Instead of TREE01, TREE02, do this: VAR TREES%[30,2] 'integer type, 30 trees by 2 variables FOR I%=0 TO 29 TREES%[I%,0]=RND(200) 'X TREES%[I%,1]=RND(200) 'Y NEXT
1そうだね
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V360 TheV360
RGRPG2 devlog: Made glitches & save files. Still need help with battles. (map pictured is a test map)
4そうだね
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V360 TheV360
If you press the 4th function key, (the one that says "LIST ERR") it will take you to the editor and put your cursor on the line that made the error. Also, most BASIC games won't work at first because of differences between BASIC and SmileBASIC​.
2そうだね
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V360 TheV360
This post is an enigma. What is it supposed to mean? Why FNaF and a 3rd grade joke?
3そうだね
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V360 TheV360
RGRPG2 devlog: I finished up the second map and inventory system! Also, debug mode now shows events on the screen! Still need help with the HIT() function.
8そうだね
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V360 TheV360
I explained DIM in the previous comment.
1そうだね
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V360 TheV360
Same as DIM, it makes arrays, or, if you are in STRICT mode, defines variables. VAR can also be used as a function to get a variable's value from its name.
1そうだね
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V360 TheV360
(whoops, should be BUTTON(2)==#A, not BUTTON(2)==2)
1そうだね
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V360 TheV360
On SBS, I made a guide for SPANIM. ===== REPEAT UNTIL's syntax is like this: REPEAT VSYNC UNTIL BUTTON(2)==2 ===== Finally, arrays are like a bunch of variables defined at once. VAR ARR$[2] ARR$[0]="Hello " ARR$[1]="world!" PRINT ARR$[0]+ARR$[1]
1そうだね
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V360 TheV360
RGRPG2 devlog: added some stuff and cleaned up the code. Unfortunately, not much has changed in the past week, as real life happened. RGRPG2 will be released late May and will have an even bigger world this time, and more ARG-like puzzles! The only thing I'm having trouble with is the battle system. I can probably program everything else well, but I need a function for calculating damage.Thank you
5そうだね
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V360 TheV360
RGRPG2 devlog: Reverse engineering the save file and changing your name will let you go here and talk to the narrator. It gets meta fast.
1そうだね
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V360 TheV360
Nah, that was just some filler code.
0そうだね
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V360 TheV360
You need to use the LOADMAP function to load the map. The only parameter of LOADMAP is the filename.
0そうだね
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V360 TheV360
Use this menu option in MAP_EDIT ("Use V360 Map Files in your game") to copy the load function into your game.
0そうだね
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