New version of SPDEF Helper! It fixes bugs! …That's about all it does…
Key in picture! If you want to know what SPDEF Helper is, then go to my profile and find the old post! im too lazy to rewrite
Fan games from both FNaF and Undertale are both legal, their creators said so.
(I feel horrible having to use both FNaF and Undertale in the same sentence…)
New useful tool! It helps you define sprites without having to keep going back and forth between the editor and the SMILETOOL! SPDEF Helper!
Features:
•Easy to use interface
•Output to PRG slots or a file!
If you find any bugs, tell me! Key is in picture.
Cool Celeste speedrun thing. I also have an announcement about TUTORIAL.PRG… It's not being worked on because the hands-on coding couldn't be made. However, I am working on a Warioware D.I.Y.-like editor for SmileBASIC programs!
Try this:
SPSET 0,0 'First number is the ID, second number is SPDEF number
SPOFS 0,200,120 'First number is ID, second is X coord, third is Y coord
It will show a strawberry in the center of the screen. The reason you need an ID for a sprite is so SmileBASIC knows which sprite you are talking about.
To put a button on the bottom screen:
XSCREEN 2/3 'This command turns on/off the keyboard
'2: top screen is 3d, 3: top screen is 2d
WHILE 1
TOUCH OUT TCHTIME,TCHX,TCHY 'detects touches
DISPLAY 0 'Top screen stuff
'code for top screen
DISPLAY 1 'Bottom screen stuff
LOCATE 1,1:PRINT "Tap this text!";
IF TCHTIME>0 AND TCHX>=8 AND TCHY>=8 AND TCHX<=111 AND TCHY<=15 THEN:BEEP
VSYNC
WEND
Also, if you want to put parameters into your commands, you can do this:
DEF TEST B
B=B+1
PRINT "B=";B
END
Then you can type TEST 10 and it will say B=11!