The Advanced Editor is finished! Only one menu left: the actual editor! I have designs written down for it, so I just need to make the sprites and figure out how I'm going to do this.
Version 0.9 should be out soon! (In a week or so)
The first release is going to be v0.9 because I am not an expert in math and I may have made mistakes in the core graph-drawing and math-calculating part.
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Alright, all menus and features finished except for function entry. (Maybe I should've finished that first…) Function entry will have an advanced mode, where you will be able to directly edit slot 2.
I use custom functions in the second slot to store equations. Should I just make a custom keyboard for function setting?
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This is what happens when you put a string into a function and force table mode to view it.
inf#=POW(&h7FFFFFFF,34)
NaN#=inf#/inf#
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Main menu looks good! There will (hopefully) be 10 simultaneous graphs, each with customizable colors!
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It was okay. Just kinda sad that Super Mario Maker and Yoshi's Wooly World are both coming to 3DS, leaving the Wii U with very few exclusives.
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V360Calc progress - The Window bottom screen is coming together very well!
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programming in this language is so much fun
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Alright, V360_CALC is being developed! I fixed a bug with Y and it looks like I just need to make the GUI! Not sure if I'll add polar graphing, however.
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Wait, my program works?!
(I made a graphing calculator that lets you zoom in and out)
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No, I even used GOTOs and GOSUBs in SmileBASIC before I found out how to make a program without them. A program with GOTOs will function the same as a program with WHILEs and REPEATs.
Also, expanding on what I said earlier, I recommend making a STATE variable that controls what screen you are on in your main loop.(e.g. 0 for title screen, 1 for map screen, 2 for battle screen, 3 for pause screen)
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Here's the screenshot with the syntax for WHILE, REPEAT UNTIL, and DEF!
(DEF is a little more complex, but I'll write a tutorial about that and post it on SBS)
GOTO and GOSUB aren't used anymore in programming, so that's why they're not recommended. It's also just a bad coding practice.
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@snookems, please do not ask for keys to unfinished programs. They will be done when they are finished.
Anyway, this looks cool!
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Replace GOTO loops with WHILE loops and REPEAT UNTIL loops.
Replace GOSUBs with DEF FUNC.
Screenshot showing command syntax will be posted in a second.
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Just use CLS if it's only text.
Also, VSYNC is a version of the WAIT command that takes into account how long ago the previous VSYNC was used. Useful for laggy games.
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There is no part of a GRP file that forces it to be on a specific page.
If that's not what you meant, then maybe use GPAGE and GCOPY.
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Use LOAD "GRP[GRP page]:filename" when loading.
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There is PACK, by actorbug. It's a program that compresses multiple files into one. Just copy PACK, UNPACK, and your files into a new folder, run PACK, select which files get compressed, save the DAT file, and delete PACK. Then to decompress it, just run UNPACK. The program is in Japanese, but it's easy to use. Just make sure to keep a backup just in case.
Key: 74N3F3D4
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Yes! A horror game that doesn't rely on jumpscares to be scary!
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