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SıмΞоп SimeonW
That's a weird one
1そうだね
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SıмΞоп SimeonW
Like this It can go anywhere as long as it's inside "DEF PLAYALLMUSIC"
0そうだね
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返信[14]
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SıмΞоп SimeonW
Uhh yes, yes sir.
0そうだね
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返信[12]
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SıмΞоп SimeonW
So for the 9th track in your screenshot, add 128, so you are looking for track number 137 ^
0そうだね
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返信[11]
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SıмΞоп SimeonW
Yeah
0そうだね
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SıмΞоп SimeonW
It's a lot of data, but its 123 lines, as opposed to however many thousand lines the original program uses
0そうだね
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SıмΞоп SimeonW
For me, I created a script that extracted the soundtracks and formatted them into a much simpler, compact format So my solution, which will make your life so much easier, is to download my public key: [KEK458Y] and copy lines 328 to 451 into a separate program, in your code use BGMPLAY, followed by the track number to play that track
0そうだね
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SıмΞоп SimeonW
Other than that I don't really see any benefit
0そうだね
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SıмΞоп SimeonW
Actually You can now upload huge project files So if you make a collection of graphics or any other large files, you'll make good use of the membership
0そうだね
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SıмΞоп SimeonW
That code is not tested, but I am almost certain that it will work Using SPANIM, some people use -1 instead of 1 to define the initial value, or you don't need an initial value at all, and the sprite will move to that value from wherever it currently is.
0そうだね
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SıмΞоп SimeonW
First define the sprite like so: SPSET 46,XPosition,YPosition Then set it's home (the point at which it will scale and rotate around) 8,8 is the center SPHOME 46,8,8 Now we can animate it Frame 1: start at 0 Frame 20: rotate 360 degrees SPANIM "R",1,0,20,360 Frame 1: start at 200,120 Frame 10: move to 200,60 Frame 20: move back to 200,120 SPANIM "XY",1,200,120, 10,200,60, 20,200,120
0そうだね
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SıмΞоп SimeonW
STRING$=STRING$+_ it is.
0そうだね
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SıмΞоп SimeonW
Okey
0そうだね
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SıмΞоп SimeonW
Here's a better render Made on the 3DS
18そうだね
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返信[6]
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SıмΞоп SimeonW
Hehe on the right it looks like the big dipper
3そうだね
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返信[2]
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SıмΞоп SimeonW
You need to change the Z value on line 12 Try setting to to SPOFS 0,30,1024 Or try setting it to SPOFS 0,30,-256
0そうだね
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返信[15]
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SıмΞоп SimeonW
It's a nice little IDE. And the games here are equivalent to buying a good portion of the entire eShop, but they're all free. If you search for smilebasicsource you'll find a large collection of some of the biggest games developed in SmileBASIC. But playing them is one thing, making them yourself is another. And as long as you look up tutorials, and learn, you can become a game developer yourself.
0そうだね
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SıмΞоп SimeonW
And once again, I'm adding more features... like this game needs more options I need to stop
7そうだね
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SıмΞоп SimeonW
Hehe yeah thats a glitch in the perlin noise algorithm There's a few comments
1そうだね
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SıмΞоп SimeonW
Ooh
20そうだね
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