Like this
It can go anywhere as long as it's inside "DEF PLAYALLMUSIC"
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So for the 9th track in your screenshot, add 128, so you are looking for track number 137 ^
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It's a lot of data, but its 123 lines, as opposed to however many thousand lines the original program uses
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For me, I created a script that extracted the soundtracks and formatted them into a much simpler, compact format
So my solution, which will make your life so much easier, is to download my public key: [KEK458Y] and copy lines 328 to 451 into a separate program, in your code use BGMPLAY, followed by the track number to play that track
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Other than that
I don't really see any benefit
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Actually
You can now upload huge project files
So if you make a collection of graphics or any other large files, you'll make good use of the membership
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That code is not tested, but I am almost certain that it will work
Using SPANIM, some people use -1 instead of 1 to define the initial value, or you don't need an initial value at all, and the sprite will move to that value from wherever it currently is.
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First define the sprite like so:
SPSET 46,XPosition,YPosition
Then set it's home (the point at which it will scale and rotate around) 8,8 is the center
SPHOME 46,8,8
Now we can animate it
Frame 1: start at 0
Frame 20: rotate 360 degrees
SPANIM "R",1,0,20,360
Frame 1: start at 200,120
Frame 10: move to 200,60
Frame 20: move back to 200,120
SPANIM "XY",1,200,120, 10,200,60, 20,200,120
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Here's a better render
Made on the 3DS
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Hehe on the right it looks like the big dipper
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You need to change the Z value on line 12
Try setting to to
SPOFS 0,30,1024
Or try setting it to
SPOFS 0,30,-256
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It's a nice little IDE.
And the games here are equivalent to buying a good portion of the entire eShop, but they're all free.
If you search for smilebasicsource you'll find a large collection of some of the biggest games developed in SmileBASIC.
But playing them is one thing, making them yourself is another. And as long as you look up tutorials, and learn, you can become a game developer yourself.
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And once again, I'm adding more features... like this game needs more options
I need to stop
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Hehe yeah thats a glitch in the perlin noise algorithm
There's a few comments
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