if that is 12me's one then pressing R (i think) will copy the mml to the clipboard where you can paste it into your code at the bottom.
follow the instructions then when you want to play it do BGMPLAY (track number)
track number is the custom one set by the mml btw
well, regardless of which program we are talking about, this screenshot will help.
first you would want to copy the mml data. Search "BGM" + the number you are looking for. Copy from the label to "DATA 0". Past it in your program. Then when you wish to play the song, assign the bgm an id with BGMSET as shown, then play it. Hope this helps!
For me, I created a script that extracted the soundtracks and formatted them into a much simpler, compact format
So my solution, which will make your life so much easier, is to download my public key: [KEK458Y] and copy lines 328 to 451 into a separate program, in your code use BGMPLAY, followed by the track number to play that track
hey thats a good idea to have a def that holds all your music, btw is there a command that lets you pause the music then start it again at the same place?
im wondering this for my game to have a mute funtion.