Oh and I just realized
on line 120, VAR RED,GRE,BLU doesn't reset their values to 0
So it should be VAR RED=0,GRE=0,BLU=0 to prevent some blocks from randomly changing color
That is the code created by the developers, it is a regular SmileBASIC program just like all other ones, which means you can see how it works behind the scenes, and modify things too.
Without VSYNC or WAIT it runs at roughly 30fps
I'll send you guys the code
The only modifications I did were give it GPAGE buffering
The code is the exact same as the websìte, all comments were preserved
I'll send you guys the code so you can use it for whatever
I'm just suprised it uses only GLINE to draw, that could be sped up extremely, by turning it into GFILL, and making the step size > 1
Stewart
It took me about 20 minutes
I copied the .C file to Notepad++ and used REGEX repeatedly to convert it all into SB code
And sent it through PetitModem and it worked immediately
I've been messing with it for a long time, I got the map to generate as you walk, so it would in theory be infinitely large. But the errors got too annoying