Yeah the highlighting should be a solid color
A checkerboard over an 8 bit font is almost as bad as encrypting the text and trying to understand what it says
I think you should try to focus more on usability, how would a matrix overlay help people use it easier? lol
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Yeah wow! I'm impressed
That's some high quality programming right there
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Did you zoom into a sprite super deep so that you can see two pixel colors blend together?
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Oh my word... please do not abandon this project
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You could buy a single month of the gold membership
Then you'll be able to upload up to 20mb at on time
Another solution would be to split it into two public keys
The most common approach is to to graphics pages in one key and code in the other
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You should show the mandelbrot on the lower screen, and wherever the user taps will generate the given Julia set for that point
The coding train is one of my favorite YouTube channels
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Coding is the only friend you need...
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Set XSCREEN to 4
Initialize the radius R[i] to a constant number, 5
And add +1 to the Y[i] to add a form of linear gravity
And you'll see how strangely this snake follows the laws of physics
If you make a circle loop in the body, the loop will remain active and 'roll' down the snake chain until its released at the tail
Its a really interesting programming phenomenon
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Ignore the 'Randomize Each Point comment, looks better in a spiral
So basically whats happening is youre stepping through each body piece, all the way till you get to the tail, and each body piece only keeps track of the angle between it and the body piece before it, and so all you allow is the angle to be changed, not the position
Then moving the head will move the body, giving a weird worm feel
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Here you go:
I just made this for you
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Wow! So how does the fading to black work? I couldn't quite figure that out in my 3DS game,is it the use of sprites or graphics?
Also what type of syntax error, maybe you are just coding it wrong
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That looks interesting
Is it a long snake of sprites?
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