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smashio XZelda-HolicX
What does "V" on SPANIM is useful for? like on the HELP it says...value for internal variable but it doesnt say nothing else......anyway if i use SPANIM 0,"V",-20,1,-20,1,0 ...WHAT am i doing with SPANIM?
3そうだね
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SıмΞоп SimeonW
That's a weird one
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smashio XZelda-HolicX
oh? so you dont know how to use it?
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smashio XZelda-HolicX
:[ i wanna know what it does.
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SıмΞоп SimeonW
I don't even know tbh Now I'm pretty sure it's like all of them combined It animates the SPDEF function From what I remember I'd like to know what it does too
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smashio XZelda-HolicX
oh? well i ask cause on the smiletool on ANIM at the lower right there is V7 and if you click it you will see TABLE were at the upper middle it will say. WAIT VH VL FRAME 0, 1 , 0 , 0 something like this ^ anyway...i dont know what does VH OR VL stands for. but i know it relates to SPANIM V.
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SıмΞоп SimeonW
OH NO that's a different thing Those values define where on the Sprite page the Sprite should be taken from So using SPSET 0,64,64,32,32 we are creating a sprite, index 0, starting at 64,64, with a width and height if 32 64,64,32,32 are U and V
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raimondz raimondzz
Each sprite has 7 internal variables. SPANIM "V" set changes on the last variable. This could be useful if you want to change a value along with the animation. Example: SPSET 0,0 SPANIM 0,"V",1,0,-60,10,0 WHILE 1 ? SPVAR(0,7) VSYNC WEND
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SıмΞоп SimeonW
Oh? I did not know sprites had an extra variable attached to them Wow
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smashio XZelda-HolicX
thanks Ray! :]
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smashio XZelda-HolicX
by Ray i mean Raimondz.
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Autz sonic-HD8765
SPVARS are useful when you want to handle multiple sprites with the same values, but independent of each other, so you don't need to declare arrays or stuff like that. Imagine that every sprite has "life points" attached to it, that's were SPVARS comes in.
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