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SıмΞоп SimeonW
^
1そうだね
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SıмΞоп SimeonW
Hey download this key I made it because you might like it [VDDXH334] Called ISLAND_XPLORER The code might be something nice to study You can have it and develop on top of it if you'd like Basically it's a infinitely generating map that you can explore And the code takes advantage of some important SmileBASIC features
1そうだね
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SıмΞоп SimeonW
SmileBASIC runs faster without a variable after NEXT And % after a variable means that that variable is specifically an array You use it if you want to make a function that takes an array as it's parameter You should try making a game!
1そうだね
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SıмΞоп SimeonW
あなたのゲームは素晴らしいです!彼らは遊ぶのがとても楽しい!
1そうだね
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SıмΞоп SimeonW
Create a definition DEF SPAWNPEDESTRIAN SPSET ... SPOFS ... ... END Then, in the game, you could just spawn a bunch of pedestrians as the game world loads
0そうだね
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SıмΞоп SimeonW
Yeah because PRINT "Harry's room"[4] Output "y" the 5th letter By popularity, everyone uses i/I for FOR loops, to represent Iterator
1そうだね
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SıмΞоп SimeonW
This is so fun!!
0そうだね
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SıмΞоп SimeonW
Strings are arrays too
0そうだね
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SıмΞоп SimeonW
Then R$[2] would be equal to "Harry's Room" To get the 5th letter of the 3rd item: PRINT R$[2][4] Output: "y"
0そうだね
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SıмΞоп SimeonW
The array R (or hotel room, or whatever) can only store one number each However, if you replaced R with R$ That means it is an array of strings Then in the DATA you could do DATA "Bob's room", "Bill's room", "Harry's room", "empty", "another empty room"
0そうだね
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SıмΞоп SimeonW
X is just a useless variable But inside the FOR loop it is the counter to know when to stop looping X=0, X=1, X=2, X=3, X=4 That NEXT X is the exact same as NEXT. Adding the X just makes it 'easier to read' but I think that's bs You used X as the FOR loop incrementer, but by convention, i is always used first, then j, then k, and so on
0そうだね
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SıмΞоп SimeonW
^ And actually in that example The FOR loop makes: I=0 I=1 I=2 I=3 ... I=97 I=98 I=99 And for each value of I, it runs whatever is inside the loop, in this case it runs READ DIGITS[0] all the way to READ DIGITS[99]
1そうだね
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SıмΞоп SimeonW
In this example, we put 100 digits of pi into an array Then because its in an array we can easily get any value of it DIGITS[0] is the first number DIGITS[79] is the 80th number DIGITS[99] is the 100th number DIGITS[100] will give you an error because there arent 101 numbers
1そうだね
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SıмΞоп SimeonW
Not really RESTORE always always comes before READ, READ simply puts whatever value is next into whatever variable you want. If the variable wasnt created with VAR/DIM, it will create it automatically
1そうだね
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SıмΞоп SimeonW
This is probably the simplest example of DATA, READ, RESTORE
0そうだね
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SıмΞоп SimeonW
If you learn assembly, especially MIPS assembly, which is so low level that you can convert it into 1s and 0s by hand, the user of data, read, and restore is very heavily used. The reason it exists in BASIC is because of how easy it is to convert it back into assembly so it can run. DATA is just user defined data, a faster way to fill up an array with manual numbers/strings rather than generated
1そうだね
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SıмΞоп SimeonW
I would buy a WiiU just to use BIG But I think it is region locked to only work on Japanese WiiU's.
2そうだね
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SıмΞоп SimeonW
iii dooo But I doubt anybody remembers me either... o well
1そうだね
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SıмΞоп SimeonW
Holy cow that's a big list You should put them all into an app that manages them
1そうだね
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SıмΞоп SimeonW
3Dパルクールと互換性がありませんか? 何?私はなぜだろうか 私はそれをすべてと互換性を持たせようとした 私は、Google翻訳を使用しています、ごめんなさい
1そうだね
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