First define the sprite like so:
SPSET 46,XPosition,YPosition
Then set it's home (the point at which it will scale and rotate around) 8,8 is the center
SPHOME 46,8,8
Now we can animate it
Frame 1: start at 0
Frame 20: rotate 360 degrees
SPANIM "R",1,0,20,360
Frame 1: start at 200,120
Frame 10: move to 200,60
Frame 20: move back to 200,120
SPANIM "XY",1,200,120, 10,200,60, 20,200,120
0そうだね プレイ済み