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MathPRG MathProgrammer
Aw, I swear I had typed a 'v' in inversion! Oops :P
0そうだね
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MathPRG MathProgrammer
I successfully wrote the color inersion function! The only issue is, it has a brief delay. I don't think there's a way to fix it... No, I'm not using WAIT or VSYNC.
6そうだね
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MathPRG MathProgrammer
Ok, NOW I've restored the menu box I forgot to save. I'll be writing a color-inversion program to replace the inverted-button sprites. Finally, development can REALLY continue! Sorry for taking so long!
1そうだね
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MathPRG MathProgrammer
Ok well I'm almost done fixing that. Unfortunately not even "@BACKUP.GRP" had saved it.
0そうだね
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MathPRG MathProgrammer
Unless... heh heh... I forget to save... the sprites... *facepalms*
0そうだね
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MathPRG MathProgrammer
Yeah, I'll still consider it though.
1そうだね
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MathPRG MathProgrammer
Yes! Just remade the menu box for Polygon, much more clean looking without colors all over the place. Next a few more buttons and back to programming!
2そうだね
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MathPRG MathProgrammer
Maybe, I'm not sure because I've already planned my next two games after this project. Not going to say a lot about them though so as to not announce games far before they're done, but their names are Imitary and Battle of Kingdoms :)
1そうだね
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MathPRG MathProgrammer
I might reduce the amount of colorfulness in this though, as vibrant as it is :P Add a variety of detail and the like?
0そうだね
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MathPRG MathProgrammer
And its done! I don't have enough time to get to programming again, but at least this box is out of the way so development can continue :)
3そうだね
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MathPRG MathProgrammer
Doing some work on Polygon's menu box again, looking good so far I think. In the end it will be scaled by 2 in the program, to save sprite sheet space. What are your thoughts on this design?
2そうだね
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MathPRG MathProgrammer
Oh, and I just noticed the shadow for one of the sprite's letters is off (the 'Done' button) so that'll have to get fixed :P
0そうだね
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MathPRG MathProgrammer
The scale is a bit ridiculous, but I planned a bit of a more suitable one on some scrap paper.
0そうだね
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MathPRG MathProgrammer
Currently adding some more sprites to the sheet :) So far there's a new 'retry' and 'main menu' button, and the submenu (game over, confirmation, custom spawn, etc.) box is in progress.
4そうだね
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MathPRG MathProgrammer
Sorry for not posting updates for Polygon in a while, development has been kind of slow with school and stuff :/ Anyways I finished planning out all of the necessary characters and sprites, so I just need to create them and then main game work can get done! :)
2そうだね
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MathPRG MathProgrammer
They probably just weren't paid much attention to. I heard someone published the Super Mario Bros. 3 theme and it got taken down pretty quick. Just be careful with that sort of thing.
0そうだね
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MathPRG MathProgrammer
Wow, it's been a while! I really should be working on this more, I love coding :) Anyways, I haven't done much with Polygon yet - I just finished upsizing a menu box for specifying custom enemy spawn. However, it still wasn't large enough for its purpose, so I had to use SPSCALE. Problem is, I can't find a 1.5-ish parameter that doesn't 'blur' or mess up the original texture...
2そうだね
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MathPRG MathProgrammer
Ok, thanks everyone! Also, I DID notice sprites can easily be made transparent. I'll try making the box a sprite instead.
0そうだね
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MathPRG MathProgrammer
Does transparency with BG not work or something? I've got the dark area on this box set with BGCOLOR 1,RGB(0,255,255,255) [Yes it's on layer 1] and it still shows up completely... Anyone know what to do?
1そうだね
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MathPRG MathProgrammer
Finally! It took me forever to come up with a design for this that I liked! This is going to be a box in Polygon that drops down as a pause menu, custom spawn screen, etc. I was going to use a plain, transparent, dark graphic box, but GRP doesn't handle transparency as well.
2そうだね
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