Ok, I might change it up a bit. Right now the cursor is set to have the SPHOME coordinates at 12,12, or half its size. In other words, it puts it's central point at the point where you tap. Maybe I should make it point TO where you tap instead? Thanks for the feedback too! :)
Thanks, I'll look into it. In the meantime, I just fixed the bug where you can play with all enemies disabled. Now the button to exit this menu is disabled if no enemies are selected :)
Finally! After over half a year of development, POLYGON Version 1.0 is pretty stable and complete now! I have published it too, should be available soon. The only bug I couldn't fix is on the title screen menu - the large buttons' collision is off. Anyways, feel free to download POLYGON 1.0!
It's pretty straightforward. To sum it up, you move a blue square around to evade other shapes with attack patterns. You collect MetaCubes on the way which give you helpful power-ups. I think at some point it will be more detailed as I plan to add visual effects that go with custom music too. Right now there is no music and it kind of feels empty, but it is the initial release after all.
Yikes thats quite a few Hoppers! These enemies in POLYGON used to cause a tricky bug that made enemies stop moving at times. I thought it would be hard to track down but I solved it fairly easily. It was associated with the jumping ability of the enemy.
A little effect given for the JUMP Power-Up in POLYGON. One more powerup after this and a tiny bit of tweaking and bug fixing and then it's out! Hopefully this weekend :)