SmileBASIC-Gold Membership now avail
SmileBoom Co. Ltd. has stated, "The [G.M.] issue has been resolved. Now you can purchase the membership. We really appreciate your patience." Advantages of getting the Gold Membership: -the number of files you can upload will increase from 10 to 100. -the maximum file size will increase from 4MB to 20MB. [Source] SmileBoom Co. Ltd. [Poster] Agentdave778そうだね
I used Petit Computer prior to SmileBASIC's release, so I had next to no trouble starting my first game! However, I feel I may be doing this a bit inefficiently... I am attempting to make the title ease in and slam down, in a similar fashion to the way the title does in a Steam game called The Bastion... not sure what to do!
Introducing... PETIT WORLD 2!!! It's a sidescrolling building game, much like the game Terraria. (Credit to Pocky for Original Game) Please don't post hate comment saying I copied Pocky, I only made this so people you speak English can read what everything says. UPDATE SUGGESTIONS BELOW!!!
情報源 SmileBoom Co. Ltd. 配信形態 Wii Uダウンロードソフト 発売日（配信開始日） 2016年春予定 販売地域 日本 販売価格 未定 プレイ人数 １人 USB外付けキーボードによるプログラム入力と合わせて快適なプログラム開発が可能となります（TVが使えない状況をではGamePadのみでの操作にも対応）。 基本的な言語構造は『プチコン３号』との上位互換のため、ニンテンドー3DSの『プチコン３号』で作られたプログラムを公開キー経由でWii U版『プチコンBIG（仮）』にダウンロードしTV画面とGamePadで作品を楽しめます。自分の作った作品がTV画面で実行できるためご家族やお友達と一緒に楽しめるゲーム開発も可能となります。 [↓]
(JPN) Petit Com. BIG coming to Wii U
SmileBoom Co. Ltd. has announced that the app will be released on the Wii U in Japan during Spring 2016. It will be backwards compatible with programs made in Petit Com. 3/SmileBASIC (now avail. on the 3DS in JPN/NA). It will support Wii Remote and GamePad integration, as well as increased image/screen size limits to accommodate the GamePad and TV.167そうだね
I am about to run out of battery, but here is a sneak peek at the first project I will be working on! [Or the sprites at least.] Do please understand it may take some time to complete Polygon because of the trigonometry it will require.
So I have a quick question about the Input command. From my understanding, the Input command is suppose to ask the question given and then wait for a response. However in the code in the screenshot provided, it seems to have decided to just continue the program before anyone has a chance to answer the question.
So does anyone know why this is and if there's a way to fix it?
So...in petit computer mkII, you could load individual pages of sprites where needed, allowing you to manage your sprites. For instance, you could load all of your player sprites in page 1, your attack sprites in pg2, enemies in 3, etc, and change them as needed, without much delay. Without directly telling me, can SmileBasic replicate this? I'm still learning, of course. LOAD"GRP4:"name",FALSE
just bought this app Excited, but a bit apprehensive i used to make original games and sprites n stuff back in junior high [like 10 years ago], but the coding was never my job. still hopeful though, as im sure that at least some of these skills can transfer to future auduino projects
What is the best way to create a main menu for a game? I want to make a small tech demo of the main menu from Super Smash Bros N64. Basically, just the title screen, menu options, and character select. I plan on creating all the sprites as well.2そうだね
Greetings from Japan!
Okay, let me tell you that the WiiU version is going to be released in spring. Now we are able to use a normal keybord! Fantastic! So. I'm going to move on to the main topic. I have some questions for you in NA. How do you use "TALK"? Are you interested in computer RPGs?7そうだね