Archiverse Internet Archive
Phillip IAmAPerson620
アメリカ
誕生日06/20
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー0
フォロワー38
投稿数63
そうだね数17
取得日時

Hey! I mainly hang out at the SmileBasic community. Not much to say.

投稿のみ 投稿と返信
前のページ(最近)
1 2 3
次のページ(過去)
プレイ日記
Phillip IAmAPerson620
Okay so people keep talking about Minecraft, so as the leader of the Petit Computer Minecraft DS project, I've decided to continue the project by porting it to the 3DS. I plan on working with the best of the best to get this going, so expect a professional-grade job!
7そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
I present to you: a recurring, higher-order, dynamic-type function in N#! This requires a miracle of SB to compile and run correctly.
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
I rebuilt Vieger (my 4D platformer) in N#, so I literally don't have to use SmileBasic at all. This helps because Object-Oriented programming is good.
6そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
BEHOLD! A BigInteger division algorithm in N#! This is part of a large BigInt N# library I just finished.
0そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Here's a call trace from one of my programs. I can't even keep up with this.
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Working on a BigInt library for N#! So far, it can add two numbers of arbitrary length.
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
This AI is gonna be the end of me.
9そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
YES!!! I finally implemented optional arguments! Key: EEVE34J
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Due to popular request, I've decided to make a PTC compiler in SB. So far, it's coming along very well (99% of the code is copied from N#). I may publish independently my compiler shell…
8そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
N# has setters now!
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Yes! Finally hit the 1,000 ticket mark!
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Here's some more N# code.
3そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Yes! N# Lambdas are working awesomely!
3そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Does this look like a good lambda syntax for N#?
5そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Has my code readability hit rock bottom yet? (this actually does stuff correctly) Not even trying to obfuscate lol.
3そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Okay, Dictionaries are pretty much complete. In the process of making a Dict class, I made it to where you can also now pass objects by reference to user-made functions, similarly to INC and PUSH! Don't ask how I compile this to SB (I spent 8 hours on one line of code yesterday).
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
N# now has...dictionaries! Now you are no longer limited to arrays. Here's an example program showing off a dict.
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Introducing the IONCC: International Obfuscated N# Code Contest! Create the most obfuscated N# program as possible! Here's a short example program. Deadline March 31. Post the program keys here!
2そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Now that N# is pretty much done, I'm making my new language: H#. Its main influencers will be F# and Haskell. It will be a functional, declarative language. I'm still in the design phase though. How does this example look as far as syntax? Appealing? Repulsive? Clear? Obfuscated?
4そうだね
プレイ済み
プレイ日記
Phillip IAmAPerson620
Okay, syntax improvements to the 'switch' block.
2そうだね
プレイ済み