So I'm Zee. Most of what I do is very nerdy. I love programming, pondering physics, playing videogames, and comparing hardware specs. I'm a jerk sometimes, but most of the time I will greet you with loving arms. These days you can find me either on World of Warcraft or some Monster Hunter game. Have a good day :)
p.s. I prefer ASCII art to emojis because you have to care
Have you noticed anything odd about this Home screenshot? That's right! The next release of Home should be o3DS compatible! Only drawback is no world shadows, but it's fine. I won't release it this week though because I've been spending time with family for the holidays, though now I can start work again.
After doing some math in my geography class, I have created a function to calculate the angle of reflected light (off of smooth surfaces). I will hopefully find some use for this soon, but here's a fun lil' demo (though collision is off, so it goes through some things).
For some reason, instead of adding more features, I keep making Home more visually appealing. If you can't tell from the few screenshots I've posted, now color change is gradual instead of instant. The sun is still rising, but not that much.
I've been working on Home more recently but have opted not to say much as to not show too much. I'm going to make sure that it works better than the version I made in PTC, so trust me, I'm working hard now.
Here's a screenshot to hold you off.
So I made something to test encryption. It works by running a single line through various tests in and out of encryption to see vulnerable parts. The most vulnerable parts are D/P and D-P because then it's very easy to break into.
On Home, I'm trying to make the interfaces look nice for a change, In many of my past works, the interfaces looked horrible. However, in Home the interfaces look at least decent. I'm currently adding a shop after getting the placement of furniture down. The shop is where all of the action will basically happen in the early game. You can buy/sell things here, and even work here if you'd like.
I've been working on Home! In the original Home that I once made, getting materials was just holding a button down as random bg tiles were drawn to the screen. Now to get dirt, you dig holes, to get wood, you cut down trees, and to get stone, you pick at rocks. Now rocks don't just give you rocks either - they give you rock fragments and many other materials, such as unpolished gems.