This is my OSP contest entry, Frog Guy. Get to the lily pads as fast as you can without getting squashed or drowning! There are 4 levels, with increasing difficulty.
Key: 1RC4EKKV; source code in the comments.
Could this maze possibly be getting... spookier?
A quick peek at the graphical upgrade I've been working on, which is textured floors! Note that the way this is designed, there can only be one repeated texture, but that limitation means I can retain a solid framerate, as well as the 3D and lighting effects.
Not sure when I'll be releasing this, but I'll keep you posted!
It's time for a throwback! I cloned the classic TI-84+ game Block Dude (originally by Brandon Sterner). Stack up blocks and make it to the exit door, but don't get stuck!
Public Key: 4KX3PX7D
Happy Halloween! It's time for a raycaster game! This is a survival game filled with skellingtons, explosions, and of course, cats. Find the key and escape the maze, and if you rescue a cat you may get a reward... but watch your back! You never know what may be lurking in the shadows...
Download key: QK4N3PZF
An implementation of a minheap. Starting with an empty array, you can push values whenever you want, and popping will remove and return the smallest value in the heap. It runs in logarithmic time, so a heap with a million elements needs to loop at most 20 times! These functions work with any type of array, including strings.