RGRPG2 devlog: Nice, area-specific enemies are happening! Also, I'm finishing up the shop and battle menus now. I think I said they were done, but I forgot selling and using items, respectively.
My entry for the SBS one-screen contest! It's a miniature version of my graphing calculator and the code (barely) fits on one screen! Second slot holds the graph function. (no public key yet though)
maps are good (warning: self promotion) with "V360 MAP CREATOR" or something! It puts multiple layers into one file! key:K8DZEQD (has other programs too)
also the box is going to be a new character based on a floppy disk
RGRPG2 devlog: im back
added Despair, a penalty for death
also the inventory is limited in size so you might have to throw away stuff or put it into the boxes
i took a week break from development because i started not having fun. but now i have finished 90% of the core features! map making time
I have the same idea
I'll finish my trash rpg on here and port it to pc mac linux, order now
the only problem is that i want a good game engine that lets you
*draw on the screen
*multiplatform
*