Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8
次のページ(過去)
返信[1]
親投稿
ベル曲線は、あなたと同じ効果を与えます (RNDF()+RNDF()+RNDF())/3 https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e2JxCD4A
1そうだね
未プレイ
返信[1]
親投稿
lol
1そうだね
プレイ済み
返信[6]
親投稿
No I really does the graphics look playful it looks really fun
0そうだね
プレイ済み
返信[1]
親投稿
That looks really fun
1そうだね
プレイ済み
返信[2]
親投稿
Haha no, no that would take way too much time I just used petit modem Google petit modem and it's the first result the petit modem key is NKX3KE13 but you also need 2 programs on a computer, convert the image into .PZG then transfer it to the 3DS through sound
2そうだね
プレイ済み
返信[3]
親投稿
Hey that's pretty cool!
0そうだね
プレイ済み
返信[4]
親投稿
Hm I will definitely look into it, haha that would be really fun to make The one big issue I see would be determining the angle that a rocket will thrust the rocket body by, if a rocket is all the way to the left of the body, the rocket body will tilt right... but by how much each frame? To build this you would need knowledge of rigid body physics (lots of math)
1そうだね
プレイ済み
返信[6]
親投稿
Now give it biomes
0そうだね
プレイ済み
返信[1]
親投稿
That sounds fun, I've got experience with parsing engines, which could help you You should consider building it around a SmileBASIC OS, so you could open a command prompt window and start scripting all within your 3DS
1そうだね
プレイ済み
返信[5]
親投稿
Wow! I gotta see the code for this
0そうだね
プレイ済み
返信[3]
親投稿
Nevermind lol, what's the game about?
0そうだね
プレイ済み
返信[3]
親投稿
If it makes you feel better the code in the screenshot follows some weird code guidelines, and isnt documented well, and they made their own wait DEF... sheesh whoever made that really knows what they're doing, Hey well when you get to college and choose to take a computer science route, you'll be making code like that in your dreams, without even trying It's just the coding syntax that's scary
1そうだね
プレイ済み
返信[1]
親投稿
Whats it's reference?
0そうだね
プレイ済み
返信[3]
親投稿
J3KNY3RF contains a rocket program which will simulate a rocket, it moves sprites, uses loops, arrays, buttons, circle pad, and has a particle system it was designed to teach the basics in a slightly advanced situation
0そうだね
プレイ済み
返信[12]
親投稿
You really got a strong vision of this game, think about your idea, but only being limited to 25-30 triangles per frame, for about 20 frames per second It's a fair trade-off, course with your game idea, 6 or so triangles per enemy, they add up real fast, to make your game idea, and with regular graphics, each frame would take over a minute to render You should consider Android game development
0そうだね
プレイ済み
返信[1]
親投稿
,
1そうだね
プレイ済み
プレイ日記
Hm, weird
11そうだね
プレイ済み
返信[10]
親投稿
My modified version takes any amount of points from an array, each with a matching handle position
1そうだね
プレイ済み
返信[4]
親投稿
Wow very impressive, very very impressive, if you need an expression reader that uses order of operations to get the answer then I can help, use the Shunting Yard Algorithm to convert it into reverse polish notation, which will remove the need for parentheses making complex equations easy to calculate
1そうだね
プレイ済み
返信[5]
親投稿
Let's say VAR BOXX1=50,BOXY1=50 VAR BOXX2=450,BOXY2=190 You can draw the box with GBOX BOXX1,BOXY1,BOXX2,BOXY2 And say variables X and Y are the coordinates of your object, every time you change the objects position, afterwards run this code: IF X<=BOXX1 THEN X=BOXX1 IF X>=BOXX2 THEN X=BOXX2 IF Y<=BOXY1 THEN Y=BOXY1 IF Y>=BOXY2 THEN Y=BOXY2 Also DereK is much more clever of a name
0そうだね
プレイ済み