J3KNY3RF contains a rocket program which will simulate a rocket, it moves sprites, uses loops, arrays, buttons, circle pad, and has a particle system
it was designed to teach the basics in a slightly advanced situation
A2EE5KQV has my samples folder. There is a map demo in there. Bugsquish does sprite animation, as does samplecirclepd which moves around a sprite based on the circle pad. Most of them use button input, but looking up button in the in app help (type button then hit the ? button in the upper right) should tell you what you need. I don't have anything for cut scenes in that folder.
If instead of a cut scene you were looking for a sprite to get its own callback function each frame, then look into SPFUNC. Once set up you call CALL SPRITE once a frame and it will call all the SPFUNC sprite functions. The management number will be in the global CALLIDX. Was trying to make a demo but it got long and I could only get the line number form to work.
Attached is a simpler spfunc demo so that sprites can move/update themselves. Turns out my problem yesterday was not putting the function name in quotes.
The samples project I posted yesterday has a map loading demo. I think I called it mapload, just browse the folder, it should be easy to find. Note that you have to use the sc save function in the map editor to save a file per layer.