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親投稿
aw
0そうだね
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親投稿
Dang thats cool What's the code look like? If you still have it
0そうだね
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lol
0そうだね
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返信[2]
親投稿
Oh yeah, you'll regret questioning this if you get into a huge programming project If you have a bunch of if statements inside each other it becomes really really complicated to find which ENDIF goes to which IF It's not required but it is extremely, extremely recommended For SmileBASIC, 1 space indent works best For any other situation it would be 4 spaces
4そうだね
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返信[10]
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Here I just uploaded this, its an already made calculator thing, you type EXPR$("1+1") and it returns "2" If you use it, you dont need to give me credit for it, all youd do is copy over the functions and it should start working Key in screenshot One issue with this calculator is It doesnt catch things like "5 SIN", it just thinks its SIN(5) This can be an issue sometimes, so its your choice
1そうだね
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返信[9]
親投稿
The Shunting-Yard Algorithm, thats what you want to use
0そうだね
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返信[8]
親投稿
The first thing you'd need is to make a token separator, which will give you a string array of everything So sin(-5.8-7) would return sin, (, -5.8, -, 7, ) Then go to the RPM wiki page, and create the program from the pseudocode It would convert it to -5.8, 7, -, sin Which means you read it from left to right, pushing and popping them from a stack till u have 1 item left (the answer)
0そうだね
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返信[4]
親投稿
It's not mine, but here's the official, most up to date (as of 10/30/16) version of Pics Limited [C33KEP3F] One of the best drawing applications ever made (It has a built on option to view it in Japanese)
2そうだね
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返信[6]
親投稿
Now: Does It Convert the expression to reverse polish notation, which removes all parentheses making it super simple to calculate? That's what basically every calculator now a day does to parse the answer out, it also makes functions extremely simple to implement, heck it's the same as implementing + - * / I made a calculator just like this, built into my game 3D_PARKOUR, with R.P.N. ofcourse
1そうだね
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返信[1]
親投稿
Air hockey... Maybe?
1そうだね
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返信[10]
親投稿
 レベルエディタのロックを解除するには、すべてのレベルを完了する必要があり、またはあなたは、単に公開鍵[NDXJE3P3]をダウンロードし、ゲームと同じディレクトリにファイルを置くことができます。次に、あなた自身のレベルを作ることができるようになります
1そうだね
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返信[9]
親投稿
あなたの公開鍵は時代遅れです。 【9KKN44KF]:私は新しいバージョンを持っています あなたはより多くのそれをお楽しみいただけます
3そうだね
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返信[2]
親投稿
¯\_(ツ)_/¯
0そうだね
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返信[1]
親投稿
(>ω<) それはしかし、まだ行われていないことに注意してください、私は現在、より多くのレベルを作ってるんです
0そうだね
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返信[1]
親投稿
私はあなたがそれを好きうれしい (●´ω`●)
1そうだね
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返信[3]
親投稿
That very situation is why there is a DATA command It lets you define all your numbers at the bottom of the code RESTORE @MYDATA FOR loop to go through every item and use READ R,G,B and any other variables at the bottom of the code: @MYDATA DATA 1,2,3,4,"A",5,6,4,3,7,345,583 DATA 4,6,6,7,4,3, blah blah blah ... ... DATA -1 (you also need a way for it to know when to stop), in this case its -1
0そうだね
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親投稿
Oh wow nice UI, i'll have to try this
0そうだね
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親投稿
oooh
0そうだね
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:) those both look fun
0そうだね
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親投稿
それは本当にクールです!感謝
2そうだね
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