New little tech demo I made. I might make this into an actual game if I can figure out how to implement gravity (its there, but I used angles to determine movement)
WE54834J
v0.1 PRE-ALPHA Notes:
Planet creation is still WIP. Code is there but needs tweaking.
Only 1 control scheme exists at the moment. Go into options on the touch screen and tap "1" for the controls. May implement a custom control option.
Gravity is turned off by default. It tends to make you go farther out each revolution (breaks the laws of physics, nice), and you can't move around.
[Cont'd]
Movement is "icy" on purpose. It's actually kinda fun.
The ship's green line indicates where your Home Planet is, while the blue line is what direction you're going in. It's length represents speed.
You can go really fast if you use the Circle Pad, Circle pad pro, dpad, and ABXY Buttons in one direction. Might change this depending on what kind of game this becomes.
It's pretty neat! Gravity is definitely wonky, though. Also, why does the ship automatically revolves clockwise around the home planet? Shouldn't revolution be determined by direction and speed of the ship?
@Oscar It was pretty much to see if i could make an object orbit automatically. I have no idea how to make actual gravity though. If youd like, you could write me a little demo code. I have a great understanding of SmileBASIC's language.