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返信[5]
親投稿
Oscar PwnageBlock
Republishing games is not allowed, by the way. It can get the publisher into trouble, too.
2そうだね
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返信[3]
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Oscar PwnageBlock
An official version of Super Mario Maker for 3DS was announced not too long ago. Get that instead.
1そうだね
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返信[3]
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PwnageBlock PwnageBlock
投稿元ユーザーにより削除されました。
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Oscar PwnageBlock
Try placing the input command in its own line. Remember, if you want to use multiple instructions on the same line, you should separate each of them with ':' to prevent unintended program behavior.
1そうだね
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返信[18]
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Oscar PwnageBlock
@iky Just a regular, old 3DS with SmileBASIC. It seems I had forgotten to give out the key here! Oops... The key is <EEC4N39J>.
1そうだね
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返信[1]
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Oscar PwnageBlock
Simple identifiers default to real-type numbers, so you need to declare the array as a string array. Just like you did with the string, append a dollar sign to the array's identifier, like this... DIM ARRAY$[10] STRING$="SMILEBASIC" ARRAY$[0]=STRING$
4そうだね
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返信[7]
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Oscar PwnageBlock
Now, if you want to save a string for future use (to load it back up again after the program stops), you need to use the SAVE command. It requires more explanation, so please reply if you want to know about this one.
1そうだね
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返信[6]
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Oscar PwnageBlock
If you want to let the player input the string's content, you can use the INPUT command. It follows this syntax... INPUT <Guiding text>,<Variable to assign to> So you could do something like... INPUT "Enter your name: ",NAME$
1そうだね
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返信[5]
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Oscar PwnageBlock
Well, if you want to 'save' a string within a program, all you have to do is declare and assign a string variable. Then, as long as you don't modify the variable, you can reference it throughout your program's runtime. You can declare a string by appending a dollar sign to a variable's identifier, like this: NAME$ = "TEXT GOES HERE"
2そうだね
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返信[5]
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Oscar PwnageBlock
Project SPaGheTTi??
4そうだね
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返信[2]
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Oscar PwnageBlock
I don't personally mind being in his "game" as an enemy. (I find it pretty funny, actually. lol) However, stealing somebody else's code is definitely a problem. This is something we should always discourage. If you want to report a program: go to SmileBASIC's official website, select 'Report and Contact', select 'Report' and fill out the form.
6そうだね
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返信[1]
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Oscar PwnageBlock
How about something that's NOT Undertale related? For example, a simple chess/checkers game.
7そうだね
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Oscar PwnageBlock
It's pretty easy! In the Attribute parameter, simply input the appropriate constant (#SPREVH). If you want to use multiple attributes, separate each one with OR. (E.g.: #SPREVH OR #SPREVV) In order to specify an attribute, however, you HAVE to specify all other parameters: U, V, W and H. You can find descriptions for each of them in the same help entry.
1そうだね
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Oscar PwnageBlock
They are doing very nonexistentially.
2そうだね
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Oscar PwnageBlock
Well, if you have an array containing the definition numbers of the sprites, you could iterate over the array like this... 'ARR IS THE ARRAY FOR I=0 TO LEN(ARR)-1 SPDEF I,ARR[I] 'IF YOU ARE USING SP 0 to N, OFFSET I BY N+1 NEXT
1そうだね
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Oscar PwnageBlock
It's actually really basic, since it helps people learn the fundamentals of programming and sets a foundation for when you want to learn more difficult/advanced languages. It may seem hard, but that's just how programming is. Fun Fact: BASIC actually stands for 'Beginner's All-purpose Symbolic Instruction Code'!
1そうだね
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返信[1]
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Oscar PwnageBlock
Well, everyone's gotta start somewhere! I also started with simple print commands and simple variable input. Just keep at it, and you'll be a pro before you know it.
3そうだね
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返信[4]
親投稿
Oscar PwnageBlock
(I'm genuinely asking.)
1そうだね
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返信[2]
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Oscar PwnageBlock
Do you actually know Japanese?
1そうだね
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返信[2]
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Oscar PwnageBlock
Hang in there! Starting to learn programming is very tough, but you'll get the hang of it if you try. @Violek Last time I heard, the European version was just a few more steps away from release. Remember, better late than never!
8そうだね
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