Everyone must start off somewhere. Don't worry.
An entity can mean literally anything. In your game, it can be a wall, an enemy, a laser, or even the player itself.
You can represent these as a number in a 2-dimensional plane, assigning a number for each different type of entity.
E.g.: 0 can be nothing, 1 can be a wall, 2 can be an enemy, etc.
1そうだね プレイ済み