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*J.P.* DEV NEWPICY3
hah lol i love these things
1そうだね
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*J.P.* DEV NEWPICY3
ok ill try again.
0そうだね
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*J.P.* DEV NEWPICY3
so after an insane amount of trial and error i found my problem. xscreen (2), it seems to mess with the code and i have tried a ton of things so uh whats the solution to this problem, why is xscreen messing with it and what should i do.. anyways its like 4am so goodnight lol (finally found the prob, it only took a lot of hours) thanks again!
0そうだね
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*J.P.* DEV NEWPICY3
im sorry, i dont have the key, though it should be somewhere on your SmileBasic (Petit computer) community. (hope you understand this)
1そうだね
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*J.P.* DEV NEWPICY3
no its real im plazin fnaf like ohmiiigosh! lol cant resist so lets see what he cooked up.
1そうだね
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*J.P.* DEV NEWPICY3
sure take your time, no rush (basically)
0そうだね
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*J.P.* DEV NEWPICY3
i love this fishing game, very simple and easy to learn/play,
3そうだね
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*J.P.* DEV NEWPICY3
i lost my sd card with it so until i find it i cant give it sorry (see i use multiple sd cards and i lost one.)
0そうだね
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*J.P.* DEV NEWPICY3
uh so how hard would it be to make a simple engine for a game that would be 2d down facing with gravity and block collision? i had tried this once before but i got stuck on collision (only cause gravity was messing it up) could you teach me the art of collision, cause your like really good at it and everything.
1そうだね
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*J.P.* DEV NEWPICY3
the smash emblem is most likely copyrighted btw and if you give it to me ill straighten it out.
0そうだね
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*J.P.* DEV NEWPICY3
ah, well I may be able to help with a few but I will start on the menu for them. also ok.
1そうだね
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*J.P.* DEV NEWPICY3
I know, that was the joke.
0そうだね
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*J.P.* DEV NEWPICY3
uh the file with all the entry's will be here on Monday I think.
1そうだね
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*J.P.* DEV NEWPICY3
screen.. so either way its annoying. now I could just put a set and spofs for every one but there are a lot of trees so lol not happening. anyways I really need help with this so please help me.
1そうだね
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*J.P.* DEV NEWPICY3
this all is easy but there is one problem I have faced with it. that is making all the trees, I need something to randomly place them whilst not continuously moving them but still moving them - the x/y of the main player. problem- I can randomly place them but when put in a loop they move everywhere cause they are always changing position. or I don't put it in the loop and it just sticks to the
1そうだね
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*J.P.* DEV NEWPICY3
so first off there are different axes available to use to cut them down different ones cut faster/slower. anyways so i want a mini hpbar for every tree, that only show when the player is near enough to it or hitting it. simple to make later. i want types of trees like apple, or pine idk. i want a feature to shake trees to get apples or stuff. ill continue later, i gotta eat lol so tbc.
1そうだね
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トピック
*J.P.* DEV NEWPICY3

New Island Wars 2 discussion, help really needed, from anyone.

Quick recap. IW2 is basically a survival game with many cool stuff. now i need help but first i have an idea. trees, they are the main starter of the game. so they are also annoyingly hard to use so here are they're needed features! tbc IC
2そうだね
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*J.P.* DEV NEWPICY3
im starting work on IW2 (Island Wars 2) again finally. but i know what i was missing, i need some people to give sugestions as to make the game. so anyone who wants to help can, so we will start with the most important place. trees. ill make a discussion, so go there or just comment here.
0そうだね
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*J.P.* DEV NEWPICY3
>probably unless further notice
0そうだね
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*J.P.* DEV NEWPICY3
ah thanks, I will.
0そうだね
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