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返信[11]
親投稿
*J.P.* DEV NEWPICY3
hahahahaha! lol thats really funny..
0そうだね
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返信[3]
親投稿
*J.P.* DEV NEWPICY3
hmm.. yeah ill try this and see if i like it..
0そうだね
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返信[9]
親投稿
*J.P.* DEV NEWPICY3
or just create a box around that sprite using its position.
0そうだね
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返信[9]
親投稿
*J.P.* DEV NEWPICY3
oops i only have two posts (1 now) so ima have to do it tomorrow. anyways just saying.
1そうだね
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*J.P.* DEV NEWPICY3
so i found that you can pass 999,999 lines but it just wont count after that..
7そうだね
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返信[8]
親投稿
*J.P.* DEV NEWPICY3
test storyline 2.0 coming soon (in like 1 or 2 hours or less or more depending on my time) will be great.
1そうだね
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トピック
*J.P.* DEV NEWPICY3

*AterWar Discussion #10!*

so by now you will mostly know what this is, so i wont resay it all. for update on progress come here please, if you have ideas or just wanna talk come here too. if you are helping make this PLEASE REPORT HERE so you are not left out. storyline post will be a part of this too but please only over there talk about story unless final. WE FILLED #9 UP IN JUST A FEW DAYS!
4そうだね
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返信[99]
親投稿
*J.P.* DEV NEWPICY3
progression might work as it is a very big part of the game. ill brb in like 5-10 mins btw. gotta do something.
2そうだね
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返信[98]
親投稿
*J.P.* DEV NEWPICY3
yes, about the way the game will progress, most games go by levels/chapters or a basic storyline that guides, or open story meaning there is no right or wrong way. anyways so i was thinking we can have tasks like getting items, an idea i had is that we are trying to repair our ship in hopes of getting off before too late. but there are many ways so i wanted to know your opinion on the way
1そうだね
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返信[5]
親投稿
*J.P.* DEV NEWPICY3
^
0そうだね
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返信[96]
親投稿
*J.P.* DEV NEWPICY3
k
0そうだね
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返信[1]
親投稿
*J.P.* DEV NEWPICY3
?
0そうだね
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返信[5]
親投稿
*J.P.* DEV NEWPICY3
ANIM=0 INC ANIM,5 IF ANIM>20 then SPCHR 0,1 IF ANIM<20 THEN SPCHR 0,0 IF ANIM>40 THEN ANIM=0 something like that i think..
0そうだね
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返信[92]
親投稿
*J.P.* DEV NEWPICY3
hopefully i made it sorry for delay my mom was giving me the "10,000 things to do today list" anyways i just put the file only because it was faster (i only did extremely minor things though)
1そうだね
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返信[91]
親投稿
*J.P.* DEV NEWPICY3
h
1そうだね
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返信[4]
親投稿
*J.P.* DEV NEWPICY3
actually its the strawberry first but anyways, using INC you can INCorporate a variable so place your sprite using SPOFS 0,X,Y but then put in INC X,1 if dont right your sprite will be moving (left i think). then for animation theres two ways to do it. 1: using SPANIM which is way too confusing for most people even me lol but i would help. or 2: using SPCHR (tbc gtg)
0そうだね
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返信[88]
親投稿
*J.P.* DEV NEWPICY3
yeah that sounds good, also really?! cool i get to make another soon! hey but btw anything specific you are doing also i just made minor things so ill give the key in a minute.
1そうだね
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返信[86]
親投稿
*J.P.* DEV NEWPICY3
oooohhhh good thing you said that, no thats not the hp bar oops yeah it was a random thing i made cause idk lol.. i meant to take that out lol. anyways yeah just throw it away or whatever idek why i made it. anyways yes 3 days- unless otherwise wanted more time- or less idk but lets shoot for roughly 3 day turns. so one day waisted 2 left right..? ... ... lol jk i saw what you said.
1そうだね
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返信[8]
親投稿
*J.P.* DEV NEWPICY3
if you go to the official development discussion (my discussion) you can catch the newest version key but they are mostly non finished versions as we are still making the engine itself.
0そうだね
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返信[82]
親投稿
*J.P.* DEV NEWPICY3
no i was just telling you so you knew it wasnt final and if anything im complaining to myself lol. -anyways still cant find my phone hmgvnhb hg hgbhggfvvnhhddju.. i think one of my family members took it but idk...
2そうだね
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