I finally figured out this.. (adding objects) it was just making a simple spawn code! though i honestly dont know why it helped lol but calc used it in spooky maze which is really smart, just a simple SPAWNITEM and then where to spawn it.
will be useful for levels like he did also i think im getting better finally.
uh i use it to return variables when after a button is pressed sometimes
like:
IF BUTTON(0) AND #R THEN CROUCH=1 ELSE CROUCH=0
instead of crouch staying at 1 after pressed it makes it 1 only when pressed and returned to 0 when not pressed.
SNAKE.IO COMING TO SB SOON!
jk but i really dont know what happened.. i turned around to see this.. what a frightening sight!
anyways
IT WAS AT THIS MOMENT J.P. REALIZED HOW SKWEWED HE WAS BECAUSE HE ALREADY SAVED.
oooh... ok so i was putting the vars in my loop.. maybe that was the problem.. ok thanks!
also i had a great idea about this!
so instead of making a normal title screen or level selector im using the raycast to do it, so pressing on different blocks will bring you to places!
..is this a good idea..?
and one more thing if you know how i can make a block able to let me go through it like a door?
in spooky maze calc used some code to put a chunk of bg tiles onto a sprite sheet but not all the bg tiles, i want to know how this could be done.. does anyone know?
so been looking at the code of this and its actually understandable! or mostly, though still having sprite probs in my game.. as i said its gets really slow when near also when i go too far it crashes in something like line 320-ish in raycast library..
though probably just a minor thing.
yeah my code has detailed things showing ME what what does, though i had no trouble learning it.
it was surprisingly easy to use for me.. though thats probably just me..