I can probably put more materials in, but I'm not sure about the save feature. I'm not exactly sure how I would do that since they are bg layers. You can send me some designs if you want, I'll check them out ;D
If you want to try the re-coded public beta of BossFight, download the key at the top of the list in the pic attached.
It has the first boss, the sword weapon, and the armour equipment.
The revised weapon and selection area.
NOTE-- Weapons and equipment appearing in the beta are not official and may change in official release.
If you have any questions, just ask ;)
Oh! I did not know that! Thank you for letting me know, I just put it in the original code and It works just like you said! I still would have had to make it pause the rest of the program though because the program still runs in the background while the sprite is paused and therefore after unpausing the boss could go toward an area you were not expecting. Thank you! :D
I though I'd let you all know that the re-written code of Boss Fight is coming along nicely. I have improved a lot of things.
1. I added an unlock system for weapons and equipment.
2. I added a death animation after you beat the boss.
3. I cleaned up the code and made it easier for me to get around in.
I changed the bosses movement from spanims into spofs therefore I can make a pause button now.
I've actually been thinking about re-writing the code for this game. It might fix some of the problems I have had. I will also take into consideration the unlocking and achievments :D
What game would you guys want on SmileBASIC that isn't crazy or hard to make
Hard or crazy games [FNAFSB, Raycasters, and others]
I want to make a game people want, that's why I'm asking this question.
It's quite beautiful when you let this game render :)
I remember when this game was in very early development. I wad the first one to bring it to the English SmileBASIC community.