Working on health and added sprinting ;D
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...stuff all by myself. Including shaping the map. And yes, the camera does move and you can walk around a 3d map.
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The creator of the raycaster engine for SmileBASIC is Calc84maniac (I believe). He released a game with a 3d raycasting library, in the library, there are instructions on how to use it. I, personally, did not assemble a raycaster from the library, but recieved one assembled from a person on Miiverse. I have done all the work of placing enemies, gun, music, dark fog (from raycast lib), and other...
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This has been done since my last post, but I figured I should tell you guys. When you are in the enemies line of site, it shoots at you :)
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Yes, but the way this raycaster is put together, is that it wouldn't move smoothly, it would travel by blocks
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so, why this was delayed was because I couldn't make the enemies walk, so I am now just making them stay still like sentries.
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Thanks ,@Hanzo, but I still want to use a normal sprite sheet as well, instead of placing GRP5 instead of GRP4. Thanks anyways
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What I'm asking is, is there an easy way to take some of the built in sprites on the bg sheet (grp5) and paste them on a sprite sheet (grp4)
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Is there any way to take bg tiles and transfer them to a sprite sheet?
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It truely does, working on any games lately?
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Hey, other dev here, if you need help finishing the update, I'll be happy to help.
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