Not right now for this game, I am trying to work on this solo so I can keep track of everything. If I need any help in the future, I'll let you know :D
I'm sorry, I missed your comment JCOOL. also I'll be praying for you. At the moment, I am not opening and betas or alpha tests, but if I do I will be sure to let you know :)
I too had the bg layer collision idea, but there is no command like that, a bg tile collision can be approximated but it doesn't work very well. My trees and objects that are interactible in the world are all sprites. I find this works the best especially for a bg moving world :)
...both the sprite and Hp bar in the open world wherever he and it may be :D
It's a wonderful equation that works out perfectly.
I hope this helps!
And please comment if you have any other questions.
It's very complicated but I'll try to explane.
Each enemy has a x and y position in the world, I use these positions to place the enemy and hp bar in the world by subtracting the players x and y value. (or I should say the worlds x and y because your players sprite doesn't move but the world itself does). By obtaining this position and offsetting it with the players, I can accumulate an area for..
You would need to have series of print commands, waits, and input parts where you would save your inputs as variable strings. I'll see if I can write something up.
Thanks so much, you're very kind.
I love you're 3d parkour by the way. I find it challenging and fun.
I still don't know how you even made 3d graphics like that!
Anyways thanks again, and keep on programming :D