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Josiah Spike4
Well you would have the x and y axis in the condition like IF X<150 AND X>100 THEN IF Y<150 AND Y>100 THEN IF BUTTON() AND #A THEN do what you want
0そうだね
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Josiah Spike4
Hey everybody, I want to let every one know that I am still working on this game and in fact I just finished the Dragon Boss, so you'll be sure to be seeing some more bosses in a little while.
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Josiah Spike4
You see I have messed with making an OS once
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Josiah Spike4
try SPSET 0,501 @LOOP STICK OUT SX,SY X=X+SX*2:Y=Y-SY*2 SPOFS 0,X,Y VSYNC GOTO @LOOP
0そうだね
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Josiah Spike4
Gemini! (because of the twin blades)
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Josiah Spike4
Ok, thank you for telling me.
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トピック
Josiah Spike4

IP

What's the IP thing on the Japanese community of this game?
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Josiah Spike4
Sorry, no beta
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Josiah Spike4
Take a look at this
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Josiah Spike4
Did it work?
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Josiah Spike4
Make that 3 pictures, I just made another one
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Josiah Spike4
Well, you first have to call the SPCOL command for both of the sprites then put something like this in your loop: IF SPHITSP(0,1) THEN do whatever you want notice the numbers in the parenthesis, those numbers have to be the management numbers of the sprites
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Josiah Spike4
Well, he usually animates between two pictured when he's flying see?
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Josiah Spike4
I wonder if this looks good?
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Josiah Spike4
I know, I am horrible at pixel art though ;)
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Josiah Spike4
I don't think so, but all you would have to do is change the sprite sheet up a little ;)
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Josiah Spike4
Baby Dragon Boss now confirmed. (I am not finished making it yet, but I thought all of you would like to see it) It's two moves it has right now are #1-it flies to the ceiling and fires a fire ball at you #2-It flies at you
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Josiah Spike4
There will be around 7ish bosses. (Should I make a post with a pic of the boss I am developing now?)
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Josiah Spike4
It's called Boss Fight, it's a game I am developing :)
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Josiah Spike4
I am actually planning a dragon boss. It is not going to be a baby dragon, but I might add a few of those moves ;) thanks for the ideas!
0そうだね
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