I'm not sure using it as a menu would be a good idea, but if you can do it, go for it. For finding collision with a sprite, I don't think you can. The way I simulate that is I make it if I'm within the sprite's coordinates by 30 or something then do the action.
Here you are, this is how I do it. You need all of that variable stuff in the pic then use the spfunc in your loop. I know how to use the raycaster a little, but I'm not an expert so good luck ;D
Also I check miiverse every few days.
I'm ok, I've just been really busy with stuff lately. I am working on a very big game right now though. It's taking a lot of work but hopefully it will be my biggest game yet, coding-wise. At the moment it has a little over 2000 lines of code, but that is actually quite compressed for all the things it does! :D
I know it doesn't look any different, but a lot has been done! I'm tweaking and fixing some of the multiplayer stuff right now then on to the AI enemies! That's when it will become a game!
Could be pretty simple. My advice is just to think things through thoroughly before starting. Sometimes it's worse and longer to fix code that was written hastily than just thinking it through. I've learned this from experience. Also try explaining as much of the code with ' so that if you come back to this project after a long time, you can remember what everything does.